Sylvaneth – Ylthari’s Guardians

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SYLVANETH WARSCROLL
Ylthari’s Guardians
5"
3
5+
1
The Thornwych Ylthari tirelessly seeks those soulpods that have been claimed by Nagash, and by channelling rampant life magic she rids the dead places of those who would serve the Great Necromancer. Grown from ancient soulpods in the Realm of Death, Ylthari’s Guardians were once diplomats and emissaries, though now they are evergreen with bitter wrath and seek only vengeance for their kin who have been slain.
SYLVANETH WARSCROLL
Ylthari’s Guardians
RANGED WEAPONS
RngAtkHitWndRndDmg
Revenant Bow [Crit (Auto-wound)]
Revenant Bow
Crit (Auto-wound)
18"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Revenant Bow
Revenant Bow13+4+-1
Enchanted Glade Weapons [Crit (Auto-wound)]
Enchanted Glade Weapons
Crit (Auto-wound)
33+4+11
BATTLE PROFILE

Unit Size: 4      Points: 140
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Ylthari (champion, armed with Enchanted Glade Weapons)
  • Gallanghann (armed with Enchanted Glade Weapons)
  • Skhathael (armed with Enchanted Glade Weapons)
  • Ahnslaine (armed with a Revenant Bow)

Passive
YLTHARI: The mellifluous sound of Sylvaneth magic is both beautiful and terrifying to those upon whom it is unleashed.

Effect: While this unit’s Ylthari is on the battlefield, it has WIZARD (1).

Passive
BITTERNESS OF THE SOUL: The souls of Ylthari’s Guardians are chilled through by the frost of the Everdusk.

Effect: Add 1 to the Damage characteristic of this unit’s Enchanted Glade Weapons for each model in this unit that is slain.

Designer’s Note: Models that have been slain and returned to this unit do not count as being slain for the purposes of this ability.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
ORDER, SYLVANETH

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.

The UNIQUE keyword is used in the following Sylvaneth warscrolls:

© Vyacheslav Maltsev 2013-2024