5" 5 4+ 2 Kurnoth Hunters are considered taciturn and strange even by other Sylvaneth. Their soulpods were planted after Alarielle’s metamorphosis into her war aspect, and what emerged was unlike anything that had come before. Masters of weapons as large as mortal men, Kurnoth Hunters are the knights of the forest, and their presence heralds a coming time of trial. Kurnoth Hunters will hunt down their prey with never-ending stamina, enduring defiantly as they strike down their foes.
Kurnoth Hunters are capable of detecting the subtlest arcane vibrations along the realmroots and spreading a portion of this power to their kin. Their affinity with the land also makes them excellent scouts; they often serve to secure sacred sites before the Sylvaneth’s enemies – or ostensible allies – can reach them.
Giants amongst the forest kindred, those Kurnoth Hunters skilled in archery wield enormous greatbows in battle. Each of these weapons is sung into shape rather than carved; through the use of the Kurnoth Hunters’ keening melody, they can coax their bows into being from the boughs of the Oak of Ages Past. They are relentless in pursuit of their quarry, able to stalk their prey across entire nations without tiring. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Kurnoth Greatbow [Anti-HERO (+1 Rend)] | ||||||||
Kurnoth Greatbow Anti-HERO (+1 Rend) | 18" | 2 | 3+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Vicious Claws | ||||||||
Vicious Claws | 3 | 3+ | 3+ | - | 1 |
Passive |
Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, SYLVANETH, KURNOTHI |
Passive |
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
| ||
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
The KURNOTHI keyword is used in the following Sylvaneth warscrolls:
Passive |