12" 5 4+ 2 The Revenant Seekers are charged with a critical mission: to travel to far-flung locations where wargroves have fallen and retrieve the precious lamentiri of the slain. They travel upon dragonspites – insectoid predators known for their agility. The Revenant Seekers are armed with sickles so redolent in the magic of the harvest that they can slice through steel like corn, and in their off hands, they bear shields imbued with the power of the Oak of Ages Past. Revenant Seekers are far less prone to flights of whimsy than their kin due to the solemnity of their duty, and the dirge-like, mourning refrains that they contribute to the spirit-song are prized only in those glades of the grimmest disposition.
On the battlefield, however, the Revenant Seekers’ moribund demeanour is replaced by a fierce determination. Fuelled by a desire to protect the legacy of their people, they will fly into the very jaws of death to this end. The rituals by which the Seekers extract the lamentiri from dead Sylvaneth fills nearby forest spirits with a portion of their kin’s final energies. This essence knits wounds back together and regrows lost limbs as a last gift from the fallen, imparted only to those who fight to ensure the continuation of their race. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Seeker’s Sickle [Crit (Mortal)] | |||||||
Seeker’s Sickle Crit (Mortal) | 3 | 3+ | 4+ | 1 | 1 | ||
Sharp Mandibles [Charge (+1 Damage), Companion] | |||||||
Sharp Mandibles Charge (+1 Damage), Companion | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Passive |
End of Any Turn |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY |
ORDER, SYLVANETH |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Sylvaneth warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Sylvaneth warscrolls:
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The CAVALRY keyword is used in the following Sylvaneth warscrolls: