12" 5 4+ 2 Spiterider Lancers are unions of tree-spirit and insectoid predator. With astounding agility they whirl above the battlefield before diving into a sudden, swift charge. To tame a dragonspite, a Sylvaneth must call upon the deepest notes of the spirit-song, soothing the flighty creatures through the emotion of their chorus. Should the dragonspite echo the song in its hissing voice – and not lash out with its mandibles to tear the supplicant apart – the Sylvaneth will be permitted to clamber atop their new steed. Only then are they deemed worthy to join Alarielle’s elite.
Dragonspites were once natives of the World-that-Was, nestling within the bark of the Oak of Ages. Even as the world ended and that great tree was cast into the void, the dragonspites survived, trapped within mystical amber. When Alarielle sang the Rite of Life to restore the realms from corruption, this amber was sent running like wax and the dragonspites were freed, swollen through the magics they had absorbed. Alarielle’s song has become entwined with their souls, and only a single mighty blow can hope to overcome their regenerative capabilities – otherwise they will heal and endure, as endless as the seasons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spiterider Lance [Anti-Cavalry (+1 Rend), Charge (+1 Damage)] | |||||||
Spiterider Lance Anti-Cavalry (+1 Rend), Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
Sharp Mandibles [Charge (+1 Damage), Companion] | |||||||
Sharp Mandibles Charge (+1 Damage), Companion | 3 | 4+ | 3+ | 1 | 1 |
Passive |
End of Any Turn |
Any Combat Phase |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3), FLY |
ORDER, SYLVANETH |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Sylvaneth warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Sylvaneth warscrolls:
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The CAVALRY keyword is used in the following Sylvaneth warscrolls: