Sylvaneth – Belthanos, First Thorn of Kurnoth

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SYLVANETH WARSCROLL
Belthanos
First Thorn of Kurnoth
12"
14
3+
5
Belthanos is the greatest champion of the Hunter God, Kurnoth, and one of the Sylvaneth’s most fearsome warriors. Riding atop his loyal and deadly Carnelian Greatspite, the First Thorn hunts worthy prey, unleashing thunderous blasts from his Kurnothi war- horn before impaling his quarry with a thrust of his huge glaive.
SYLVANETH WARSCROLL
Belthanos
First Thorn of Kurnoth
MELEE WEAPONS
AtkHitWndRndDmg
Kurnoth Glaive [Charge (+1 Damage)]
Kurnoth Glaive
Charge (+1 Damage)
53+3+22
Carnelian Greatspite’s Mandibles [Companion]
Carnelian Greatspite’s Mandibles
Companion
44+2+23
BATTLE PROFILE

Unit Size: 1      Points: 290
Base size: 150 × 95mm
Can be reinforced: No
Regiment Options: Any SYLVANETH

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Carnelian Greatspite’s Mandibles is 3.

Passive
KURNOTHI WAR-HORN: The sounding of Belthanos’s war-horn brings forth a surging response from the hunt.

Effect: Add 2" to the Move characteristic of friendly KURNOTHI units while they are wholly within 12" of this unit.

Once Per Turn (Army), End of Any Turn
HUNTMASTER’S STRIKE: The battlefield is the hunting ground and until his god returns, Belthanos is the prime hunter.

Effect: If this unit charged this turn, remove it from the battlefield and set it up again more than 6" from all enemy units and wholly within the creeping overgrowth.

Once per Turn (Army), Any Combat Phase
RHYTHM OF THE CHASE: Belthanos relentlessly harries his quarry before deftly closing the distance to deliver the killing strike

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll, then you can remove this unit from the battlefield and set it up again within 1" of the target.
KEYWORDSRAMPAGE

KEYWORDS
UNIQUE, HERO, MONSTER, FLY
ORDER, SYLVANETH, KURNOTHI
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Passive
THE CREEPING OVERGROWTH: As children of Ghyran, the Sylvaneth are redolent with the energies of life, which cause the ambient flora to rapidly grow and spread.

Effect: The creeping overgrowth is measured from each terrain feature that has a friendly overgrown token. The range of the creeping overgrowth is based on the number of friendly overgrown tokens on the battlefield as shown:
Overgrown
Tokens
Creeping
Overgrowth Range
0-26"
3-59"
6-812"
9+Whole battlefield


Designer’s Note: Awakened Wyldwoods are your main way of generating overgrown tokens. Some unit abilities allow you to do so too.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2026