Sylvaneth – Branchwych

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SYLVANETH WARSCROLL
Branchwych
6"
5
5+
2
Matriarchs of the Sylvaneth's warrior households, the Branchwyches lead their kin to battle with blasts of jade magic and hissing swings of their scythes. These same weapons are used when the fighting is done to harvest the lamentiri of the fallen.
SYLVANETH WARSCROLL
Branchwych
MELEE WEAPONS
AtkHitWndRndDmg
Greenwood Scythe and Bittergrub
Greenwood Scythe and Bittergrub33+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: Any INFANTRY

Once Per Turn (Army), Your Hero Phase
SLAY THE TRESPASSERS!: The Branchwych singles out a foe to suffer the full extent of the Sylvaneth’s vengeance.

Declare: Pick an enemy unit that is within the creeping overgrowth or that is visible to this unit and within friendly territory to be the target.

Effect: Roll a dice. On a 3+, add 1 to wound rolls for combat attacks that target that enemy unit for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY
ORDER, SYLVANETH
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Passive
THE CREEPING OVERGROWTH: As children of Ghyran, the Sylvaneth are redolent with the energies of life, which cause the ambient flora to rapidly grow and spread.

Effect: The creeping overgrowth is measured from each terrain feature that has a friendly overgrown token. The range of the creeping overgrowth is based on the number of friendly overgrown tokens on the battlefield as shown:
Overgrown
Tokens
Creeping
Overgrowth Range
0-26"
3-59"
6-812"
9+Whole battlefield


Designer’s Note: Awakened Wyldwoods are your main way of generating overgrown tokens. Some unit abilities allow you to do so too.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The WIZARD keyword is used in the following Sylvaneth warscrolls:

© Vyacheslav Maltsev 2013-2026