6" 7 5+ 2 First brought into being by the Everqueen’s Rite of Life, that grand spell cast to heal the corruption of the realms, the Warsong Revenants carry its energies within them. They channel it through an ornate flute set with a fragment of bark from the Oak of Ages Past. They possess an instinctive sense for the ley lines that cross the realms, following these arcane pathways and playing their song of rejuvenation so that they may coax the lands to healing. On their travels, they are surrounded by swarms of flittering spites and carpets of thrashing roots which viciously lash out at any who would impede them.
The song that these Revenants play is composed of pure arcane force. To the Sylvaneth, it is a stirring tune of great vibrancy, while to their allies it is a fey and unsettling earworm that never entirely fades from the edge of hearing. Beings corrupted by Chaos perceive the ballads of a Warsong Revenant as terrifying, soul-shredding dissonances that echo weirdly from the depths of the woods; those who hear it are left staggering and insensate, right up until they are beheaded by the Revenant’s arcanely charged falchion. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spearing Vines and Spirit Falchion | |||||||
Spearing Vines and Spirit Falchion | 5 | 3+ | 3+ | 1 | D3 |
Passive |
Passive |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (2), INFANTRY, FLY, WARD (6+) |
ORDER, SYLVANETH |
Passive |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Your Hero Phase |
KEYWORDS | BANISH |
The HERO keyword is used in the following Sylvaneth warscrolls:
The WIZARD keyword is used in the following Sylvaneth warscrolls:
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
The WARD keyword is used in the following Sylvaneth warscrolls: