6" 7 5+ 2 6+ The Warsong Revenants are few in number, but their influence is far-reaching. Their odd, skirling music causes the lands themselves to come alive, and the harmonies it brings to the spirit-song are a balm to nearby Sylvaneth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spirit Falchion and Spearing Vines | |||||||
| Spirit Falchion and Spearing Vines | 5 | 3+ | 3+ | 1 | D3 | ||
Passive |
Once Per Turn (Army), Reaction: You made an unmodified chanting roll of 1 for a SYLVANETH PRIEST wholly within 12" of this unit |
KEYWORDS | HERO, PRIEST (1), INFANTRY, FLY, WARD (6+), REVENANT |
| ORDER, SYLVANETH |
Passive |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The SYLVANETH and PRIEST keywords are used in the following Sylvaneth warscrolls:
The HERO keyword is used in the following Sylvaneth warscrolls:
The PRIEST keyword is used in the following Sylvaneth warscrolls:
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
| ||
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
The WARD keyword is used in the following Sylvaneth warscrolls:
The REVENANT keyword is used in the following Sylvaneth warscrolls: