12" 2 5+ 1 The Gossamid Archers are as graceful as they are deadly, weaving through the trees as if one with the wind itself before silently sending an arrow between the eyes of their foes. These skirmishers are infamous for their punishing accuracy and the hideous fate of those struck by their projectiles. Gossamid Archers are given the power of flight by the zephyrspites that clasp their torsos, magical creatures with powerful, buzzing double wings. Such is the bond between Sylvaneth and spite that, should a retreat need to be made, the zephyrspites will detach and fly at the enemy to buy time for their master.
Though the Gossamids’ bows are supple and strong, it is their arrow shafts that hold the secret to their lethality. The quiverbug each keeps at their hip extrudes a special type of larval pod, its shape akin to an arrow. When fired into the flesh of an enemy, the ravenous grubs couched within the arrowhead hatch, eat and grow to maturity in seconds, usually resulting in a shocking explosion of gore. Once their gestation is complete, a buzzing whirlwind of new quiver-bugs will fly off, seeking out more Gossamids to recommence the cycle of life-through death. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Gossamid Bow [Shoot in Combat, Crit (Auto-wound)] | ||||||||
Gossamid Bow Shoot in Combat, Crit (Auto-wound) | 12" | 2 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Cruel Talons | ||||||||
Cruel Talons | 1 | 3+ | 4+ | - | 1 |
Passive |
Once Per Turn, Any Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, SYLVANETH |
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
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