12" 2 5+ 1 Gossamid Archers are afforded the power of flight by the zephyrspites that clasp their torsos. A gruesome fate awaits any struck by the shafts of these skirmishers, for the arrowheads contain voracious grubs that devour the target from within. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gossamid Bow [Crit (Auto-wound), Shoot in Combat] | ||||||||
| Gossamid Bow Crit (Auto-wound), Shoot in Combat | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Cruel Talons | ||||||||
| Cruel Talons | 1 | 3+ | 4+ | - | 1 | |||
Passive |
Reaction: You declared a SHOOT ability for this unit |
| KEYWORDS | MOVE |
KEYWORDS | INFANTRY, CHAMPION, FLY, REVENANT |
| ORDER, SYLVANETH |
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
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Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
The REVENANT keyword is used in the following Sylvaneth warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
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