The fury of the forest is roused by the magics of the Treelord Ancients. Amongst the eldest living creatures in the realms, these towering tree spirits are not only fearsome warriors, but also potent spell-wielders who can loose the wrath of the wyldwoods.
Unit Size: 1 Points: 330
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single
A Treelord Ancient is armed with a Doom Tendril Staff, Sweeping Blows and Massive Impaling Talons.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Lords of the Clan
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Groundshaker: The earth quakes as this mighty tree spirit, stamps its limbs, shaking the enemy’s wits.
You can carry out this
monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the
strike-last effect applies to that enemy unit in the following
combat phase.
Spirit Paths: These ancient guardians of the forest can walk the spirit paths at will, vanishing from sight only to reappear where they are needed most.
At the start of your
movement phase, if this unit is wholly within 6" of an
overgrown terrain feature or
Awakened Wyldwood in your army, it can walk the spirit paths instead of making a move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units.
Silent Communion: Treelord Ancients have a strong spiritual connection to the wyldwoods, and can call forth these eldritch copses at a whim.
Once per battle, in your
hero phase, if this unit is on the battlefield, you can set up 1
Awakened Wyldwood terrain feature consisting of 1 scenery piece on the battlefield, more than 3" from all other
models,
endless spells,
invocations,
terrain features or
objectives, and add it to your army.
Awakening the Wood: At a Treelord Ancient’s command, wyldwood trees come to life and attack with twisted branches and thorny boughs.
Awakening the Wood is a spell that has a
casting value of 6. If successfully cast, pick 1 friendly
Awakened Wyldwood on the battlefield. Each enemy unit within 3" of that Awakened Wyldwood suffers D3
mortal wounds (roll separately for each unit).