5" 14 3+ 5 As a Treelord ages, their barkflesh hardens, their sap-blood grows richer and more turgid, and they absorb ever more of the life magic permeating the realms. Over time, their mastery over the eldritch energies of Ghyran grows, and the recklessness of youth cools to wise even-headedness. Thus do they become Treelord Ancients, the leaders of the clans, calling upon the experience of centuries – or even millennia – to chart a path forwards.
Age weighs upon even these creatures, however. Some Treelord Ancients are irascible souls jaded by centuries of life and loss. Others may appear outright mad by mortal standards, either in the manner of a charismatic sage or an unpredictable natural disaster that has begun to splinter under the weight of years. In most cases, a Treelord Ancient’s eccentricities stem from them simply hearing the spirit-song on a keener level than most, allowing them to weave complex spells from the strands of life and cultivate new Wyldwoods into being in an instant. Even in battle, as they lead their kin and harness their magic in breathtaking displays of jade spellcraft, a Treelord Ancient keeps part of their mind clear and detached. In doing so, they carefully observe all around them, the better to share their knowledge with future generations. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Doom Tendril Staff | ||||||||
Doom Tendril Staff | 18" | 4 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Massive Impaling Talons [Crit (Mortal)] | ||||||||
Massive Impaling Talons Crit (Mortal) | 2 | 4+ | 2+ | 2 | 3 | |||
Sweeping Blows [Anti-charge (+1 Rend)] | ||||||||
Sweeping Blows Anti-charge (+1 Rend) | 5 | 4+ | 2+ | 1 | 2 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, MONSTER, WIZARD (1) |
ORDER, SYLVANETH |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The HERO keyword is used in the following Sylvaneth warscrolls:
The WIZARD keyword is used in the following Sylvaneth warscrolls:
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Sylvaneth warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||