Sylvaneth – Spite-Revenants

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SYLVANETH WARSCROLL
Spite-Revenants
6"
2
5+
1
Spite-Revenants are shrieking terrors from the depths of nightmare. Light and shadow play weirdly around these ghastly beings as they tear and bite their victims, rending to bloody tatters any who do not simply fling down their weapons and flee.
SYLVANETH WARSCROLL
Spite-Revenants
MELEE WEAPONS
AtkHitWndRndDmg
Cruel Talons and Fangs [Crit (Mortal)]
Cruel Talons and Fangs
Crit (Mortal)
33+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 80
Base size: 32mm
Can be reinforced: Yes

Once Per Turn (Army), Your Movement Phase
SHADOWCREEP: Spite-Revenants have an affinity with the oppressive dark of the deepwood. They are able to dissolve into the shadows at will, creeping along the spirit paths before emerging once more where the enemy least expect it.

Effect: If this unit is wholly within the creeping overgrowth, remove this unit from the battlefield and set it up again wholly within 3" of a terrain feature and more than 9" from all enemy units. Then, add 1 to charge rolls for this unit for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, REVENANT
ORDER, SYLVANETH

The REVENANT keyword is used in the following Sylvaneth warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Passive
THE CREEPING OVERGROWTH: As children of Ghyran, the Sylvaneth are redolent with the energies of life, which cause the ambient flora to rapidly grow and spread.

Effect: The creeping overgrowth is measured from each terrain feature that has a friendly overgrown token. The range of the creeping overgrowth is based on the number of friendly overgrown tokens on the battlefield as shown:
Overgrown
Tokens
Creeping
Overgrowth Range
0-26"
3-59"
6-812"
9+Whole battlefield


Designer’s Note: Awakened Wyldwoods are your main way of generating overgrown tokens. Some unit abilities allow you to do so too.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

© Vyacheslav Maltsev 2013-2026