Sylvaneth – Spite-Revenants

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SYLVANETH WARSCROLL
Spite-Revenants
5"
2
5+
1
Spite-Revenants are shrieking terrors wrought in the image of the deepest and most twisted woodlands. Light and shadow fluctuate around these ghastly beings as they tear and bite their victims, rending to bloody tatters any who do not fling down their weapons and flee. The Spite-Revenants were not grown like other Sylvaneth, but simply appeared within the Mortal Reams in increasing numbers since the winter of Alarielle’s despair. They embody the darkest of the natural cycles which sees them shunned even by their own kin, some of whom believe that their bitter malaise can spread. Many Spite-Revenants band together in exile and are collectively known as the Outcasts. Some say the Spite-Revenants were once spites who made grim bargains in an effort to become true Sylvaneth, or else are the product of a ritual of Alarielle’s that went hideously awry. When war calls, these twisted creatures creep forth from hidden groves, bodies glowing with eerie wisp-lights. Though their talons are sharp, the greatest weapon of the Spite-Revenants are their voices, for while they cannot harmonise with the spirit-song, they wail cacophonies of nerveshredding dissonance.
SYLVANETH WARSCROLL
Spite-Revenants
MELEE WEAPONS
AtkHitWndRndDmg
Cruel Talons and Fangs [Crit (Mortal)]
Cruel Talons and Fangs
Crit (Mortal)
33+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 110
Base size: 32mm
Can be reinforced: Yes

Any Combat Phase
UNBRIDLED MALICE: Spite-Revenants fill the air with blood-chilling curses and wailed disharmonies in unknowable tongues.

Declare: Pick an enemy INFANTRY unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, the target cannot use commands for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION
ORDER, SYLVANETH

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2024