Sylvaneth – Skaeth’s Wild Hunt

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SYLVANETH WARSCROLL
Skaeth’s Wild Hunt
6"
2
6+
1
Skaeth and his Kurnothi kin are merciless hunters of those who would dare despoil the wilderness, running their prey to ground before piercing their hearts with spears, arrows and hurled javelins.
SYLVANETH WARSCROLL
Skaeth’s Wild Hunt
RANGED WEAPONS
RngAtkHitWndRndDmg
Wild Hunt Ranged Weapons
Wild Hunt Ranged Weapons12"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Tracker Weapons
Tracker Weapons23+4+11
BATTLE PROFILE

Unit Size: 5      Points: 90
MODELBASE SIZE
Skaeth52 × 27mm sculpted
Althaen, Karthaen, Sheoch32mm
Lighaen25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Tracker Weapons. The models in this unit are:
  • Skaeth the Huntsman (champion, also armed with Wild Hunt Ranged Weapons)
  • Karthaen, Huntcaller (musician)
  • Althaen (also armed with Wild Hunt Ranged Weapons)
  • Sheoch
  • Lighaen

Passive
FLEET OF FOOT: Skaeth’s Wild Hunt advance on their foes with the speed of an autumn gale.

Effect: This unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Passive
KARTHAEN: With a blast of his horn, the air itself comes to the aid of Karthaen.

Effect: While this unit’s Karthaen, Huntcaller, is on the battlefield, it has WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, MUSICIAN (1/5)
ORDER, SYLVANETH, KURNOTHI

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.

The UNIQUE keyword is used in the following Sylvaneth warscrolls:

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Sylvaneth warscrolls:

© Vyacheslav Maltsev 2013-2024