8" 7 4+ 7+ Gladewyrms are ferocious subterranean spites formed from concentrated life magic. They work with the Sylvaneth to protect the realmroots – spirit paths that stretch between the glades of the realms – from eldritch invaders. Those that can channel Ghyran’s jade magic are capable of communing with these creatures via arcane means, allowing them to summon Gladewyrms to aid them in battle. With but a word, these half-real creatures leave their duty to erupt from the earth and wreak havoc throughout blindsided enemy front lines.
Bursting through the midst of the battlefield, Gladewyrms sow destruction with their fearsome mandibles and bladed carapaces, their prodigious size allowing them to skewer and crush multiple foes at once. Their intelligence, however, is far greater than that of a simple predator. Gladewyrms are able to sense when their tree-allies are suffering or endangered, and they are capable of exhaling emerald clouds of pure life magic that revive all children of Alarielle. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fearsome Mandibles and Bladed Carapace [Anti-WIZARD (+1 Rend)] | |||||||
Fearsome Mandibles and Bladed Carapace Anti-WIZARD (+1 Rend) | 6 | 4+ | 2+ | 1 | D3 |
Your Movement Phase |
KEYWORDS | CORE |
End of Any Turn |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
ORDER, SYLVANETH |
Passive |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Your Hero Phase |
KEYWORDS | BANISH |
The WARD keyword is used in the following Sylvaneth warscrolls:
The MANIFESTATION keyword is used in the following Sylvaneth warscrolls:
The ENDLESS SPELL keyword is used in the following Sylvaneth warscrolls: