14" 16 3+ 5 Alarielle is a being of ancient wisdom and terrifying power. A goddess bound to the energies of life, she exudes an aura of vitality capable of cleansing tainted lands. Yet these powers can just as soon be turned to war. At Alarielle’s command, her enemies are washed away in torrents of raging waters, strangled by thrashing ironoak roots, or transmuted to living wood. There is no mercy in the Everqueen’s heart; she has entered the season of her War Aspect and now blooms with a passion only vengeance can curb.
Alarielle’s sorceries are able to summon flurries of healing pollen, as well as to mature new groves of Sylvaneth. In her right hand she wields the Spear of Kurnoth, a relic said to contain the dwindled essence of her consort and huntergod. Her left limb has been replaced by the Talon of the Dwindling, a sickle-like wooden claw that drains opponents of vitality.
One of the Everqueen’s most powerful allies is her mount, a hulking Wardroth Beetle. This titan’s horns can topple even fortress walls. When Alarielle takes wing, her Wardroth is capable of transforming into a swarm of pulsing glowspites to follow her and reform once more. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Spear of Kurnoth | ||||||||
Spear of Kurnoth | 12" | 1 | 2+ | 3+ | 2 | 4 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Spear of Kurnoth | ||||||||
Spear of Kurnoth | 5 | 3+ | 3+ | 2 | 2 | |||
Wardroth’s Great Antlers [Companion] | ||||||||
Wardroth’s Great Antlers Companion | 6 | 4+ | 2+ | 2 | 4 |
Passive |
Any Hero Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (3), FLY, WARD (6+) |
ORDER, SYLVANETH |
Passive |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The HERO keyword is used in the following Sylvaneth warscrolls:
The WIZARD keyword is used in the following Sylvaneth warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Sylvaneth warscrolls:
The WARD keyword is used in the following Sylvaneth warscrolls:
The MONSTER keyword is used in the following Sylvaneth warscrolls:
The UNIQUE keyword is used in the following Sylvaneth warscrolls:
The SYLVANETH and WIZARD keywords are used in the following Sylvaneth warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SPELL, UNLIMITED |
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The WARMASTER keyword is used in the following Sylvaneth warscrolls: