The ground shudders beneath the tread other gargantuan Wardroth Beetle as Alarielle leads the Sylvaneth charge. Wherever the goddess’s gaze falls, her foes cower, for there is no mercy in the Everqueen’s heart towards those who despoil her realm.
Unit Size: 1 Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Alarielle the Everqueen is armed with the Spear of Kurnoth and the Talon of the Dwindling.
WIZARD: This unit can attempt to
cast 3 spells in your
hero phase and attempt to
unbind 3 spells in the enemy hero phase. If this unit is part of a Sylvaneth army, it knows all of the spells from the
Lore of the Deepwood in addition to the other spells it knows.
MOUNT: This unit’s Wardroth Beetle is armed with Great Antlers.
Lifebloom: Alarielle calls upon the overflowing restorative energies of Ghyran to heal her wounds, no matter how grave they may be.
In your
hero phase, you can
heal up to 2D6 wounds allocated to this unit. In addition, once per battle, at the end of your hero phase, if this unit has been destroyed, you can roll a dice and add the number of the current battle round to the roll. On a 6+, you can set up this unit on the battlefield wholly within 12" of an
overgrown terrain feature or friendly
Awakened Wyldwood, more than 9" from all enemy units and with 8 wounds allocated to it.
Living Battering Ram: A charging Wardroth Beetle tramples all in its path.
If you carry out a Stomp
monstrous rampage with this unit and the enemy unit you picked has a Wounds characteristic of 1, that enemy unit suffers D6
mortal wounds on a 2+ instead of D3.
Soul Amphorae: Alarielle scatters the precious magical pollens within her soul amphorae, seeding the battlefield with new life.
Once per battle, at the end of your
movement phase, you can summon 1 of the following non-Unique units to the battlefield:
The summoned unit is added to your army, and it must be set up wholly within 9" of this model and more than 9" from all enemy units.
Swirling Glowspites: Whenever Alarielle takes to the air upon her fronded wings, her Wardroth Beetle shatters into a million swirling glowspites.
This unit can
retreat and still
shoot and/or
charge later in the turn.
Talon of the Dwindling: A mere touch from the Talon of the Dwindling is enough to wither the spirit and atrophy the body.
At the end of any phase, if any wounds inflicted by this unit’s Talon of the Dwindling in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 6, that enemy model is slain.
Metamorphosis: With a wrathful glare from the Everqueen, the enemy is turned to living wood.
Metamorphosis is a spell that has a
casting value of 7 and a range of 16". If successfully cast, pick 1 enemy unit within range and visible to the caster, and roll a number of dice equal to the unmodified
casting roll. For each 3+, that unit suffers 1
mortal wound.
If a unit is destroyed by a mortal wound caused by this spell, before removing the last model in that unit from play, you can set up 1
Awakened Wyldwood terrain feature consisting of 1 scenery piece wholly within 12" of that model and more than 3" from all other
models,
terrain features and
objectives, and add it to your army.
Rite of Life: Wherever the Everqueen goes, so too does the power of her great rite, banishing corruption and transforming the realms into flourishing domains of life.
Once per battle, at the start of your
hero phase, you can say Alarielle will give voice to a verse of the Rite of Life. If you do so, until the end of that turn, all
terrain features on the battlefield that are not already considered by you to be
overgrown terrain features are considered by you to be overgrown terrain features.