Arch-Revenants soar high over the battlefield, borne upon the wings of a zephyrspite. Swooping down to strike where the foe is most vulnerable, their regal presence inspires nearby Sylvaneth, filling them with courage and warlike aggression.
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single
An Arch-Revenant is armed with a Revenant’s Glaive.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Free Spirits
COMPANION: This unit’s Zephyrspite is armed with Tail Pincers.
Crescent Shield: This shield can be used both to deflect the enemy's blows and to steady the shaft of the bearer's weapon.
At the start of the
combat phase, you must say if this unit is adopting a defensive stance or an aggressive stance. If it is adopting a defensive stance, it has a
ward of 4+ until the end of that phase. If it is adopting an aggressive stance, add 1 to the Attacks characteristic of this unit’s Revenant’s Glaive until the end of that phase.
Champion of Kurnoth: An Arch-Revenant commands instant obedience and commitment from Kurnoth Hunters who are nearby.
Add 1 to
wound rolls for attacks made by friendly
KURNOTH HUNTERS units wholly within 12" of any friendly units with the ability.
Call to Battle: An Arch-Revenant’s fiery spirit-song incites the children of the Everqueen to attack her enemies with all of their ire.
You can use this
command ability once per turn at the start of the
combat phase. The unit that receives the command must be a friendly
SYLVANETH unit. Add 1 to the Attacks characteristic of melee weapons used by that unit until the end of that phase.