Sylvaneth – Tree-Revenants

This warscroll does not meet the selection criteria (see Settings tab).
SYLVANETH WARSCROLL
Tree-Revenants
6"
2
5+
1
The heart of a Sylvaneth host are its Tree-Revenants. These warriors are a sombre breed, their lives spent protecting the sacred places or reclaiming tainted lands in the name of the Everqueen. Their appearance is undeniably eerie, a mixing of gnarled barkflesh and glowing forms said to resemble the Protectors – mysterious figures who once guarded the forests of the World-that-Was. The Tree-Revenants strive to embody the nobility of these mythical beings, from their selfless defence of Forest Folk tribes to their flowing fighting styles. Marshalling under fluttering silken banners, Tree-Revenants wield their enchanted glaives and blades with a skill to rival that of any aelven swordsman, and within their graceful forms lingers a potent reservoir of life energies. Yet despite their martial trappings, Tree-Revenants are not the sort to simply advance on a foe in disciplined lockstep. Using enchanted waypipes, they open paths through the realmroots, emerging from the depths of dense woodland to claim key reservoirs of magic or strike down unsuspecting enemies in a flurry of violence.
SYLVANETH WARSCROLL
Tree-Revenants
MELEE WEAPONS
AtkHitWndRndDmg
Protector Glaive and Blade
Protector Glaive and Blade23+4+11
BATTLE PROFILE

Unit Size: 5      Points: 110
Base size: 32mm
Can be reinforced: Yes

Once Per Turn (Army), Your Movement Phase
WAYPIPER’S DANCE: The Tree- Revenants move with flowing grace, following their waypiper’s lead along the spirit paths to strike the enemy where it is most needed.

Effect: If this unit is not in combat, remove it from the battlefield, and set it up again on the battlefield more than 9" from all enemy units.
KEYWORDSCORE

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5)
ORDER, SYLVANETH
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Sylvaneth warscrolls:

3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Sylvaneth warscrolls:

© Vyacheslav Maltsev 2013-2024