5" 14 3+ 5 Spirits of Durthu are amongst the mightiest of all Treelords, behemoths of bark and sap that serve as warrior champions of the wargroves. Armed with huge guardian swords that thrum with pure life energies, and able to conjure blasts of raw Ghyranite energy that turn their foes to verdant mulch, a Spirit of Durthu will never yield. When they plant their root-like feet, entire vanguards have been known to break against them.
The Spirits of Durthu serve as the Everqueen’s ambassadors, and as lifewards to those Sylvaneth deemed crucial to her plans, setting them apart from the hierarchy of the Glades. Alarielle herself is attended by the Sons of Durthu, hand-picked and fanatically loyal bodyguards. In the Age of Chaos, she banished the Sons in a fit of despair – yet they never lost faith in their goddess, and fought on as lonely guardians of her most sacred retreats. Since her rebirth, Alarielle has summoned her champions once more. Now the Sons of Durthu are redolent with the energies of life, making them living fonts of bountiful Ghyranite magic. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Verdant Blast | ||||||||
Verdant Blast | 12" | 5 | 4+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Guardian Sword [Anti-MONSTER (+1 Rend)] | ||||||||
Guardian Sword Anti-MONSTER (+1 Rend) | 4 | 3+ | 2+ | 2 | 5 | |||
Massive Impaling Talons [Crit (Mortal)] | ||||||||
Massive Impaling Talons Crit (Mortal) | 2 | 4+ | 2+ | 2 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | HERO, MONSTER |
ORDER, SYLVANETH |
The HERO keyword is used in the following Sylvaneth warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Sylvaneth warscrolls: