Spirit of Durthu is a walking pillar of oaken barkflesh and fiery, righteous anger. Some amongst them form the personal guard of the Everqueen; others walk abroad to stamp her enemies into the mulch or cut down her foes with scything sweeps of their guardian swords.
Unit Size: 1 Points: 340
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single
A Spirit of Durthu is armed with Verdant Blasts, a Guardian Sword and Massive Impaling Talons.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Free Spirits
Groundshaker: The earth quakes as this mighty tree spirit stamps its limbs, shaking the enemy’s wits.
You can carry out this
monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the
strike-last effect applies to that enemy unit in the following
combat phase.
Spirit Paths: These ancient guardians of the forest can walk the spirit paths at will, vanishing from sight only to reappear where they are needed most.
At the start of your
movement phase, if this unit is wholly within 6" of an
overgrown terrain feature or
Awakened Wyldwood in your army, it can walk the spirit paths instead of making a move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units.
Wrathful Guardian: When the sacred groves of the Sylvaneth are threatened, Spirits of Durthu fight with all the wrath of their legendary ancestor.
Add 1 to the Attacks characteristic of this unit’s Guardian Sword while this unit is wholly within 9" of any
overgrown terrain features or
Awakened Wyldwoods in your army.