Sylvaneth – Spirit of Durthu

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SYLVANETH WARSCROLL
Spirit of Durthu
5"
14
3+
5
Spirits of Durthu are amongst the mightiest of all Treelords, behemoths of bark and sap that serve as warrior champions of the wargroves. Armed with huge guardian swords that thrum with pure life energies, and able to conjure blasts of raw Ghyranite energy that turn their foes to verdant mulch, a Spirit of Durthu will never yield. When they plant their root-like feet, entire vanguards have been known to break against them. The Spirits of Durthu serve as the Everqueen’s ambassadors, and as lifewards to those Sylvaneth deemed crucial to her plans, setting them apart from the hierarchy of the Glades. Alarielle herself is attended by the Sons of Durthu, hand-picked and fanatically loyal bodyguards. In the Age of Chaos, she banished the Sons in a fit of despair – yet they never lost faith in their goddess, and fought on as lonely guardians of her most sacred retreats. Since her rebirth, Alarielle has summoned her champions once more. Now the Sons of Durthu are redolent with the energies of life, making them living fonts of bountiful Ghyranite magic.
SYLVANETH WARSCROLL
Spirit of Durthu
RANGED WEAPONS
RngAtkHitWndRndDmg
Verdant Blast
Verdant Blast12"54+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Guardian Sword [Anti-MONSTER (+1 Rend)]
Guardian Sword
Anti-MONSTER (+1 Rend)
43+2+25
Massive Impaling Talons [Crit (Mortal)]
Massive Impaling Talons
Crit (Mortal)
24+2+23
BATTLE PROFILE

Unit Size: 1      Points: 330
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: 0-1 Forest Sentinel, Any SYLVANETH

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Guardian Sword is 3.

Once Per Turn (Army), Any Combat Phase
TITANIC DUEL: These ancient protectors of the forest parry and hold back the mightiest of beasts with their guardian sword.

Declare: Pick an enemy MONSTER in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from the Attacks characteristic of the target’s melee weapons for the rest of the turn.
KEYWORDSRAMPAGE

Passive
WRATHFUL GUARDIAN: When the sacred groves of the Sylvaneth are threatened, Spirits of Durthu fight with all the wrath of their legendary ancestor.

Effect: Add 1 to hit rolls for this unit’s combat attacks while the target is within 3" of an Awakened Wyldwood.

KEYWORDS
HERO, MONSTER
ORDER, SYLVANETH

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The HERO keyword is used in the following Sylvaneth warscrolls:

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
This HERO can join an eligible regiment as a Forest Sentinel.

Monster Hero

The MONSTER keyword is used in the following Sylvaneth warscrolls:

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
© Vyacheslav Maltsev 2013-2024