- 8 4+ - When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The forest spirits that reside in these ancient groves are roused to terrible fury by intrusions into their domain, and will seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs – even more so when arcane powers are at work nearby.
The Sylvaneth are beloved of these wild and verdant copses. The Wyldwoods’ ancient sentience recognises the efforts of Alarielle’s children to protect and cultivate life in all its forms, and will allow them to travel between them using their jade magic-laden roots. They also serve to protect those Sylvaneth that dwell within their glades, as it is only possible for foes to see a few yards into these foreboding thickets. Those unlucky enough to wander into these dense and disorienting woods find themselves lost almost immediately, with the fey laughter of the concealed Sylvaneth echoing from all around. | ||
Deployment Phase |
KEYWORDS | DEPLOY TERRAIN |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | FACTION TERRAIN, WARD (5+) |
ORDER, SYLVANETH |
Passive |
| ||
The WARD keyword is used in the following Sylvaneth warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||