Seraphon – Ripperdactyl Riders

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SERAPHON WARSCROLL
Ripperdactyl Riders
14"
3
5+
1
Few beasts of the jungle can match the hyper-aggressive savagery of the infamous Ripperdactyl. These winged predators are held in awe by skinks, for they appear to possess no sense of fear and will attack even the fiercest alpha beasts in a flurry of slashing talons and ripping beaks. Indeed, Ripperdactyls fight even when their bellies are full, and they seem to do so for the sheer joy of the kill. Any skink that approaches such a creature with the intention of taming it is risking a most unpleasant fate, as many end up ripped limb from limb. Yet those few that the Great Coatl has chosen for greatness are rewarded with a ferocious companion and join the ranks of the Ripperdactyl Riders to hunt and kill the enemies of the Seraphon from on high. These aggressive formations of aerial shock cavalry swoop down from above with a chorus of whoops and chirruping war cries, striking their prey with moonstone spears and vicious, snapping beaks. Before they meet the enemy claw to claw, Ripperdactyl Riders will seed the killing zone with blot toads, knowing that the odour of these repellant amphibians will drive their already murderous mounts into a flesh-tearing rage.
SERAPHON WARSCROLL
Ripperdactyl Riders
MELEE WEAPONS
AtkHitWndRndDmg
Ripperdactyl’s Tearing Jaws [Charge (+1 Damage), Companion]
Ripperdactyl’s Tearing Jaws
Charge (+1 Damage), Companion
34+3+11
Moonstone Warspear [Anti-CAVALRY (+1 Rend)]
Moonstone Warspear
Anti-CAVALRY (+1 Rend)
24+4+-1
BATTLE PROFILE

Unit Size: 3      Points: 110
Base size: 50mm
Can be reinforced: Yes

Once Per Battle (Army), Deployment Phase
BLOT TOAD: When a Ripperdactyl flock takes flight, the Seraphon will seed creatures known as blot toads across the battlefield. These loathsome amphibians emit a pervasive stink that is unpalatable to all cold-blooded creatures, but especially the Ripperdactyls.

Declare: You receive 1 Blot Toad token for each Ripperdactyl Chief or Ripperdactyl Riders unit in your army, to a maximum of 3 tokens. Pick a number of enemy units equal to the number of Blot Toads you have to be the targets.

Effect: Place a Blot Toad next to each target.

Passive
TOAD RAGE: The mere scent of a blot toad sends Ripperdactyls into a frenzy.

Effect: Add 1 to the Attacks characteristic of this unit’s Ripperdactyl’s Tearing Jaws while it is in combat with any units that have a Blot Toad.

KEYWORDS
CAVALRY, CHAMPION, FLY
ORDER, SERAPHON, SKINK
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

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Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!
© Vyacheslav Maltsev 2013-2024