Ancient beings created to serve the Old Ones, the Starmasters are amongst the greatest wizards in all the realms. The powers of the heavens are theirs to command, the energies of the stars wielded to annihilate their enemies.
Unit Size: 1 Points: 310
Battlefield Role: Leader
Base size: 80mm
Notes: Single
A Slann Starmaster is armed with Azure Lightning.
WIZARD: This unit can attempt to
cast 3
spells in your
hero phase and attempt to
unbind 3 spells in the enemy hero phase.
Arcane Vassal: A Slann Starmaster can channel the power of a spell through one of their followers.
Once per phase, when this unit attempts to cast a spell, before making the
casting roll, you can pick either 1 friendly
SKINK WIZARD within 12" of this unit or 1 friendly
ORACLE anywhere on the battlefield. If you do so and the spell is successfully cast and not
unbound, you must measure the range and visibility for that spell from that
SKINK WIZARD or
ORACLE.
Foresight: The Starmaster casts their mind into the future, reading the threads of destiny as easily as a mortal would read a map.
At the start of your
hero phase, roll 2 dice for this unit. For each 4+, you receive 1
command point.
Gift from the Heavens: At a Starmaster’s command, their followers are wrapped in a mantle of Azyrite energy, allowing them to disregard the natural laws that govern the realms.
You can use this
command ability in your
hero phase. The command can only be issued by this unit, and the unit that receives the command must be a friendly
SERAPHON unit. Until your next hero phase, that unit can
fly. In addition, add 1 to
save rolls for attacks made with missile weapons that target that unit until your next hero phase.
Masters of Order: The slann are amongst the greatest wizards in existence, and they shape the very stars with their magic.
Add 1 to
casting,
dispelling and
unbinding rolls for this unit. In addition, this unit can attempt to unbind enemy
spells that are cast anywhere on the battlefield and attempt to dispel
endless spells anywhere on the battlefield.
Celestial Equilibrium: The slann’s form seems to shimmer and fade as it draws links between their allies and the turnings of the stars.
Celestial Equilibrium is a spell that has a
casting value of 6. If successfully cast, until the end of the phase, add 1 to
casting rolls for friendly
WIZARDS other than the caster.
Shield of the Old Ones: The Starmaster weaves the very substance of the cosmos into a formidable arcane barrier.
Shield of the Old Ones is a spell that has a
casting value of 7. If successfully cast, the caster has a
ward of 4+ against
mortal wounds until your next
hero phase.