Seraphon – Saurus Scar-Veteran on Carnosaur

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SERAPHON WARSCROLL
Saurus Scar-Veteran
on Carnosaur
10"
14
4+
5
Scar-Veterans are champion saurus who have proved their status as the mightiest of their kind over centuries of warfare. The story of countless victories are told by the vicious scars that mark their scales. Though not yet approaching the vast experience of an Oldblood, they are still entrusted by the slann with positions of great authority on the battlefield. They lack any sense of ego or glory-hunger and desire only to serve the Old Ones in the only way they know how. As they hack down enemies by the score with celestite weapons, Scar Veterans inspire their warrior kin to acts of similar heroism, stoking their reptilian fury to new heights. For the most revered Scar-Veterans, only one war-mount will suffice: the mighty Carnosaur. Scar-Veterans typically select the youngest and most bloodthirsty of these monstrous predators, dominating them with sheer force their presence and keeping them in line with regular offerings of fresh meat. Thundering into battle atop their mounts, the Scar-Veteran scans the field of battle for the enemy’s most formidable warriors, instinctively knowing that the gruesome death of these beings will shatter the will of their followers.
SERAPHON WARSCROLL
Saurus Scar-Veteran
on Carnosaur
MELEE WEAPONS
AtkHitWndRndDmg
Carnosaur’s Massive Jaws [Companion]
Carnosaur’s Massive Jaws
Companion
34+2+23
Relic Celestite Weapon
Relic Celestite Weapon53+3+12
Carnosaur’s Clawed Forelimbs [Companion]
Carnosaur’s Clawed Forelimbs
Companion
44+2+13
BATTLE PROFILE

Unit Size: 1      Points: 230
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Favoured Spawning, 0-1 MONSTER, Any SAURUS

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Carnosaur’s Massive Jaws is 2.

Once Per Turn (Army), End of Any Turn
MAIM AND TEAR: As champions of the Seraphon hosts, Scar-Veterans and their especially bloodthirsty mounts pursue the greatest enemy warriors, falling on them with vicious brutality.

Declare: Pick an enemy HERO in combat with this unit to be the target.

Effect: Roll a number of dice equal to the number of damage points the target has. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

Passive
TERROR: This terrifying monstrosity strikes fear into the hearts of its foes.

Effect: Subtract 2 from the control scores of enemy units while they are in combat with this unit.

KEYWORDS
HERO, MONSTER
ORDER, SERAPHON, SAURUS
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

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This HERO can join an eligible regiment as a Favoured Spawning.

Infantry Hero
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2025