Seraphon – Hunters of Huanchi with Starstone Bolas

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SERAPHON WARSCROLL
Hunters of Huanchi
with Starstone Bolas
8"
1
6+
1
The Hunters of Huanchi are proficient with many weapons, for, unlike the majority of skinks, they are solitary and solemn beings who dedicate their entire lives to mastering the art of ambush warfare. Following the tenets laid down by their namesake deity, they prefer to stalk their prey unseen – only striking when the enemy’s guard is lowered and they are at their most vulnerable. Ranged weapons are their favoured tools for this purpose, for they suit a chameleon skink’s slight frame and dexterous ability. Perhaps the most devastating of these are the starstone bolas. These weapons consist of a leather strap containing multiple moonstone orbs, each charged with Azyrite energy. When thrown, the bolas unleash a sizzling blast that burns and blackens the target’s flesh. As the enemy reels, scorched and half blinded, they are skewered by volleys of hunter javelins launched with perfect accuracy. The Hunters of Huanchi do not hesitate to charge in amongst their prey to deal a killing blow. They swing light maces and use their javelins, which have celestium points sharp enough to cut diamond, as short spears to finish off those who survived their initial barrage.
SERAPHON WARSCROLL
Hunters of Huanchi
with Starstone Bolas
RANGED WEAPONS
RngAtkHitWndRndDmg
Hunter Javelin
Hunter Javelin10"13+3+12
Starstone Bolas
Starstone Bolas10"13+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Hunter Javelin
Hunter Javelin33+4+12
Moonstone Club
Moonstone Club24+5+-1
BATTLE PROFILE

Unit Size: 5      Points: 90
MODELBASE SIZE
Chameleon Skink Alpha, Huanchi's Claw28.5mm
3 x Chameleon Skinks25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Starstone Bolas and a Moonstone Club.
  • 1/5 models can replace their weapons with a Hunter Javelin.
  • The champion cannot replace their weapons.

Deployment Phase
HIDDEN HUNTERS: The Hunters of Huanchi can blend in with their surroundings and vanish from sight.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve in ambush. It has now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
CHAMELEON AMBUSH: The Hunters of Huanchi emerge from hiding and pepper their enemies with projectiles.

Declare: Pick this unit if it is in ambush.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units.

Any Shooting Phase
STARSTONE BOLAS: A perfectly timed bola throw can ensnare an enemy.

Declare: Pick an enemy unit that was targeted by this unit’s Starstone Bolas this turn to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn, subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.

KEYWORDS
INFANTRY, CHAMPION (1/5), MUSICIAN (1/5), WARD (5+)
ORDER, SERAPHON, SKINK

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Seraphon warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The WARD keyword is used in the following Seraphon warscrolls:

14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024