Sometimes, the task entrusted to a Hunters of Huanchi cohort will force them to close with an enemy. These Seraphon often wield deadly starstone bolas, close-quarters weapons that can explode in bursts of purging starlight.
Unit Size: 5
Points: 80
Battlefield Role: None
|
Chameleon Skink Alpha, Huanchi's Claw | 28.5mm |
3 x Chameleon Skinks | 25mm |
Each model in a Hunters of Huanchi with Starstone Bolas unit is armed with a Starstone Bolas and Moonstone Club.
CHAMPION: 1 model in this unit can be a Chameleon Skink Alpha. Add 1 to the Attacks characteristic of that model’s Moonstone Club.
MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Add 1 to
run rolls and
charge rolls for this unit if it includes any Hornblowers.
HUANCHI’S CLAW: 1 in every 5 models in this unit can be a Huanchi’s Claw. This model is armed with a Hunter Javelin instead of a Starstone Bolas and Moonstone Club.
Chameleon Ambush: The Hunters of Huanchi can blend with their surroundings and go into hiding.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hiding as a
reserve unit. If you do so, at the end of your
movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.
If this unit is on the battlefield at the end of your movement phase, you can remove it from the battlefield and say that it is hiding as a reserve unit. If you do so, at the end of any of your subsequent movement phases, you can set up this unit on the battlefield more than 9" from all enemy units.
Any reserve units in hiding that are not set up on the battlefield before the start of the fourth battle round are destroyed.
Perfect Mimicry: Chameleons lurking amid dense terrain are hard to spot.
This unit is not visible to enemy units that are more than 12" away or while it is in
cover.
Starstone Bolas: A perfectly timed bolas throw can either ensnare an enemy or detonate to leave the foe reeling.
If the unmodified
hit roll for an attack made with a Starstone Bolas is 6, the target unit is stunned until the end of the following
combat phase. Subtract 1 from hit rolls for attacks made by a unit that is stunned.