Seraphon – Saurus Scar-Veteran on Aggradon

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SERAPHON WARSCROLL
Saurus Scar-Veteran
on Aggradon
10"
8
4+
2
Scar-Veterans are champion saurus who have proved their status as the mightiest of their kind over centuries of warfare. The story of countless victories are told by the vicious scars that mark their scales. Though not yet approaching the vast experience of an Oldblood, they are still entrusted by the slann with positions of great authority on the battlefield. They lack any sense of ego or glory-hunger and desire only to serve the Old Ones in the only way they know how. As they hack down enemies by the score with celestite weapons, Scar Veterans inspire their warrior kin to acts of similar heroism, stoking their reptilian fury to new heights. While some Scar-Veterans do battle on foot, most prefer to harness the speed and killing power of a reptilian warbeast. The murderous creatures known as Aggradons are a common choice. These fleet-footed raptors can swiftly transport their master to the most precarious sections of a battlefield and there turn the tide by launching themselves into the fray in a whirling storm of claws and fangs. With an eight-foot killer striking out from atop the Aggradon’s back, there are few foes that can withstand such an onslaught for long.
SERAPHON WARSCROLL
Saurus Scar-Veteran
on Aggradon
MELEE WEAPONS
AtkHitWndRndDmg
Celestite Spear or Club [Charge (+1 Damage)]
Celestite Spear or Club
Charge (+1 Damage)
43+3+22
Aggradon’s Rending Bites and Striking Talons [Companion]
Aggradon’s Rending Bites and Striking Talons
Companion
34+3+22
BATTLE PROFILE

Unit Size: 1      Points: 190
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: 0-1 Favoured Spawning, Any SAURUS

End of Any Turn
PRIMAL RAGE: The mere taste of enemy blood whips an Aggradon into a battle frenzy and sends the beast on a violent rampage.

Effect: This unit must use this ability each turn.

If this unit used any FIGHT abilities this turn, place a rage token next to it, to a maximum of 3. If this unit did not use any FIGHT abilities this turn, remove all rage tokens it has.

Add 1 to the Attacks characteristic of this unit’s Companion weapons for each rage token it has until the end of the next turn.

Once Per Battle (Army), Any Combat Phase.
ALPHA ROAR: The Aggradons ridden by Scar-Veterans are the most violent examples of a brutal species. When they throw back their heads to unleash a earsplitting roar, their kin soon follow suit.

Declare: Pick this unit and each friendly Aggradon Lancers unit wholly within 12" of it to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets’ Companion weapons for the rest of the turn. In addition, place a rage token next to each target, to a maximum of 3 per unit.

KEYWORDS
HERO, CAVALRY
ORDER, SERAPHON, SAURUS
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

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Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
This HERO can join an eligible regiment as a Favoured Spawning.

Infantry Hero
© Vyacheslav Maltsev 2013-2024