Hunters of Huanchi armed with dartpipes stalk their prey with infinite patience. Able to blend perfectly into their environment, these peerless hunters silently creep up on their targets before unleashing a storm of blowdarts covered in the most potent venoms.
Unit Size: 5
Points: 120
Battlefield Role: None
|
Chameleon Skinks Alpha | 28.5mm |
4 x Chameleon Skinks | 25mm |
Each model in a Hunters of Huanchi with Dartpipes unit is armed with a Dartpipe and Feeble Claws.
CHAMPION: 1 model in this unit can be a Chameleon Skink Alpha. Add 1 to the Attacks characteristic of that model’s Dartpipe.
MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Add 1 to
run rolls and
charge rolls for this unit if it includes any Hornblowers.
Chameleon Ambush: The Hunters of Huanchi can blend with their surroundings and go into hiding.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hiding as a
reserve unit. If you do so, at the end of your
movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.
If this unit is on the battlefield at the end of your movement phase, you can remove it from the battlefield and say that it is hiding as a reserve unit. If you do so, at the end of any of your subsequent movement phases, you can set up this unit on the battlefield more than 9" from all enemy units.
Any reserve units in hiding that are not set up on the battlefield before the start of the fourth battle round are destroyed.
Perfect Mimicry: Chameleons lurking amid dense terrain are hard to spot.
This unit is not visible to enemy units that are more than 12" away or while it is in
cover.
Star-venom: The blowdarts used by Chameleon Skinks are coated in deadly toxins.
If the unmodified
hit roll for an attack made with a Dartpipe is 6, the target suffers 1
mortal wound and the
attack sequence ends (do not make a
wound roll or
save roll).