Seraphon – Bastiladon with Ark of Sotek

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SERAPHON WARSCROLL
Bastiladon
with Ark of Sotek
5"
12
2+
5
A Bastiladon is a lumbering, living fortress with armour plating thick enough to deflect a cannonball. So charged are they with cosmic energies that even the spectral blades of gheists cannot breach them. Favoured in battle by skinks due to their stolid indifference to danger and their steady gait, Bastiladons are an everpresent sight amongst the hosts of the Seraphon, often hauling precious war-relics and crews of javelin-wielding warriors into battle. A Bastiladon’s solid, lumbering form is perfect for ferrying the Arks of Sotek, relics of the Serpent God. These devices open breaches in the fabric of space and time that are then connected to the snake-filled vaults of Sotek dedicated temples. Through these breaches pour wriggling swarms of venomous serpents that slither all over their prey and overwhelm them with lethally poisonous bites. Should any foes survive this experience, they are easily dealt with by a bone-crushing blow from the Bastiladon’s club-like tail or cut down by its skink handlers. The Bastiladons themselves are unafraid of the snakes that pour from their backs; their natural plating is so thick that no fangs could pierce it.
SERAPHON WARSCROLL
Bastiladon
with Ark of Sotek
RANGED WEAPONS
RngAtkHitWndRndDmg
Handlers’ Meteoric Javelins [Shoot in Combat]
Handlers’ Meteoric Javelins
Shoot in Combat
12"64+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Ark of Sotek [Crit (Mortal), Companion]
Ark of Sotek
Crit (Mortal), Companion
204+5+-1
Bludgeoning Tail [Companion]
Bludgeoning Tail
Companion
33+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 260
Base size: 120 × 92mm
Can be reinforced: No

Once Per Turn (Army), Any Combat Phase
ARK OF SOTEK: So numerous are the snakes unleashed by an Ark of Sotek that some will find their way past the foe’s defences to deliver a lethal venomous bite.

Declare: Pick up to 3 different enemy units within 9" of this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
ORDER, SERAPHON, SKINK
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2024