8" 14 4+ 5 A charging Stegadon is a force of nature. Several dozen tonnes of armoured hide and stone-hard horns is enough to pulverise any obstacle – living or otherwise. Those enemies that the mighty beast does not stomp flat are spitted upon its massive horns or torn in two by its rending bite as the Stegadon’s unstoppable charge rampages on. Those foolish enough to attack such a creature from behind in an attempt to avoid its charge instead find their chests swiftly caved in by its lashing tail. One of these living wrecking balls is terrifying enough, but when several of them are unleashed together they can annihilate entire armies.
Few things inspire a skink warrior more than seeing such tremendous violence unleashed – a true testament to the power of the Old Ones. It is considered a great honour to earn a place on the crew of a Stegadon, riding atop a howdah of gold and stone as the beast beneath charges headlong into battle. Those chosen for this duty are granted skystreak bows that hurl celestite-tipped bolts and javelins to hurl at enemies below. Constellations dedicated to Chotec, God of the Sun, prefer to employ deadly sunfire throwers, summoning cosmic flames and sending them cascading across their foes. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Skystreak Bow [Anti-MONSTER (+1 Rend)] | ||||||||
Skystreak Bow Anti-MONSTER (+1 Rend) | 18" | 3 | 3+ | 3+ | 1 | 2 | ||
Sunfire Throwers [Crit (2 Hits), Anti-INFANTRY (+1 Rend)] | ||||||||
Sunfire Throwers Crit (2 Hits), Anti-INFANTRY (+1 Rend) | 10" | 2D6 | 3+ | 3+ | - | 1 | ||
Handlers’ Meteoric Javelins [Shoot in Combat] | ||||||||
Handlers’ Meteoric Javelins Shoot in Combat | 12" | 6 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stegadon’s Horns and Jaws [Charge (+1 Damage), Companion] | ||||||||
Stegadon’s Horns and Jaws Charge (+1 Damage), Companion | 6 | 4+ | 2+ | 1 | 2 |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | MONSTER |
ORDER, SERAPHON, SKINK |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Seraphon warscrolls: