10" 14 4+ 5 Oldbloods are veterans of a species bred solely for war, survivors of untold battles and the unrelenting annihilators of those who would defy their creator-gods. Taller and broader than their kin, their rough scales are criss-crossed with scars and old wounds, and they radiate a primal authority that all other Seraphon, save for the slann, intuitively defer to. Though not scholars of war, their instincts have been honed by centuries of killing; as a result, an Oldblood innately understands when to strike or when to roar for his warriors to close ranks and form an impenetrable wall of fangs and claws.
In battle, Saurus Oldbloods are death incarnate. Wielding relic weapons taken from the vaults of the Old Ones and sat astride apex predators known as Carnosaurs, they plunge into enemy ranks, hacking and tearing in a terrifying display of primal power. To hear the blood-chilling roar of a Carnosaur is enough to fill the hardiest warriors with mindless fear – but perhaps the beast’s most infamous features are its rending jaws. It is said that once these frenzied creatures scent blood, their bite carries with it enough strength to rip the head clean off a gargant. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Sunbolt Gauntlet [Shoot in Combat] | ||||||||
Sunbolt Gauntlet Shoot in Combat | 12" | D6 | 3+ | 3+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Carnosaur’s Massive Jaws [Companion] | ||||||||
Carnosaur’s Massive Jaws Companion | 3 | 4+ | 2+ | 2 | 3 | |||
Sunstone Spear [Charge (+1 Damage)] | ||||||||
Sunstone Spear Charge (+1 Damage) | 5 | 3+ | 3+ | 1 | 2 | |||
Carnosaur’s Clawed Forelimbs [Companion] | ||||||||
Carnosaur’s Clawed Forelimbs Companion | 4 | 4+ | 2+ | 1 | 3 |
Passive |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
ORDER, SERAPHON, SAURUS |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The SAURUS keyword is used in the following Seraphon warscrolls:
The HERO keyword is used in the following Seraphon warscrolls:
The SAURUS keyword is used in the following Seraphon warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The MONSTER keyword is used in the following Seraphon warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |