Patient and obstinate, Saurus Guard will not allow any harm to befall the Starmasters while even one of their number draws breath. Each will fight to the very last to defend their master, their polearms mercilessly hacking down the enemy.
Unit Size: 5 Points: 150
Battlefield Role: Battleline
Base size: 32mm
A unit of Saurus Guard has any number of models, each armed with a Celestite Polearm and Powerful Jaws.
CHAMPION: 1 model in this unit can be a Saurus Guard Alpha. Add 1 to the Attacks characteristic of that model’s Celestite Polearm.
STANDARD BEARER: 1 in every 5 models in this unit can be a Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.
MUSICIAN: 1 in every 5 models in this unit can be a War-drummer. Add 1 to
run rolls and
charge rolls for this unit if it includes any War-drummers.
Selfless Protectors: The Saurus Guard stand as a living shield between the leaders of the Seraphon and their foes.
Before you allocate a wound or
mortal wound to a friendly
SERAPHON HERO that is not a
MONSTER, or instead of making a
ward roll for a wound or mortal wound that would be allocated to a friendly
SERAPHON HERO that is not a
MONSTER, if this unit is within 3" of that friendly
SERAPHON HERO, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to that
SERAPHON HERO as normal. On a 3+, that wound or mortal wound is allocated to this unit instead.
Saurus Jaws: A bite from this fearsome creature is strong enough to rip a limb off a lesser warrior or tear a massive blood chunk from the flank of a beast.
Each time this unit fights, after all of its attacks have been resolved, pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit within 1" of that unit. These dice rolls are referred to as bite rolls. For each bite roll of 6+, that enemy unit suffers 1
mortal wound.