Seraphon – The Starblood Stalkers

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SERAPHON WARSCROLL
The Starblood Stalkers
8"
2
6+
1
Though only a lowly priest in the complex rungs of the skink hierarchy, Kixi-Taka is looked upon with favour by his slann masters. Entrusted with several relics of Old One technology, he faithfully leads the Starblood Stalkers, utterly committed to the Great Plan. Klaq-Trok, meanwhile, is a hulking mass of muscle and speaks little even for one of his taciturn breed and the savagery with which he annihilates his enemies is wholly inspiring to the Starblood Stalkers.
SERAPHON WARSCROLL
The Starblood Stalkers
MELEE WEAPONS
AtkHitWndRndDmg
Starblood Weapons
Starblood Weapons14+5+-1
Relic Celestite Weapon
Relic Celestite Weapon53+3+12
BATTLE PROFILE

Unit Size: 6      Points: 110
Base size: 25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Kixi-Taka, the Diviner (champion, armed with Starblood Weapons)
  • Otapatl (armed with Starblood Weapons)
  • Huachi (armed with Starblood Weapons)
  • Tok (armed with Starblood Weapons)
  • Xepic (armed with Starblood Weapons)
  • Klaq-Trok (armed with a Relic Celestite Weapon)

Passive
KLAQ-TROK: A warrior unparalleled in his primal ferocity and strength, Klaq-Trok crushes any who would defy the will of the Old Ones.

Effect: While this unit’s Klaq-Trok is on the battlefield, ignore the first damage point that would be allocated to this unit each phase.

Passive
KIXI-TAKA THE DIVINER: Though only a lowly priest in the complex rungs of the skink hierarchy, Kixi-Taka is looked upon with favour by his slann masters.

Effect: While this unit’s Kixi-Taka, the Diviner, is on the battlefield, it has WIZARD (1).

Your Shooting Phase
OTAPATL’S DARTPIPE: The Starblood Stalkers are bolstered by the Chameleon Skink Otapatl, who lurks unseen and fires poisoned darts at unsuspecting foes.

Declare: If this unit’s Otapatl is on the battlefield, pick a visible enemy unit within 18" of this unit to be the target.

Effect: Roll a dice. On a 4+, inflict 1 mortal damage on the target.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
ORDER, SERAPHON, SKINK, SAURUS

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The UNIQUE keyword is used in the following Seraphon warscrolls:

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
© Vyacheslav Maltsev 2013-2024