Seraphon – Skink Starpriest

This warscroll does not meet the selection criteria (see Settings tab).
SERAPHON WARSCROLL
Skink Starpriest
8"
5
6+
2
At certain astrological conjunctions, a spawning pool will produce a single skink wreathed in arcane power and marked out for a great destiny. This creature is taken under the wing of their constellation’s senior Starseers, tutored in the astromantic arts and other esoteric disciplines. Starpriests fulfil many roles in Seraphon society; they are diplomats, engineers, prophets and adjutants. Often they are seen in the presence of a Starmaster, acting as living conduits of the slann’s mystical might. Yet Starpriests also possess potent magical abilities of their own, and when conflict rears its ugly head, they gladly bring this arcane fury to bear upon the enemies of the Great Plan. Any foe who imagines one of these diminutive creatures to be a helpless victim soon comes to regret their foolishness. Wearing a sacred feather headdress of Tepok and carrying a Serpent Staff imbued with raw celestite, a Skink Starpriest summons and wields magic with the skill of a master sorcerer. They can channel the war-god Sotek’s potent essence through their serpentine stave, causing the weapons of their fellow Seraphon to seep deadly toxins.
SERAPHON WARSCROLL
Skink Starpriest
MELEE WEAPONS
AtkHitWndRndDmg
Serpent Staff
Serpent Staff34+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 25mm
Can be reinforced: No
Regiment Options: 0-1 MONSTER, 0-1 BEAST, Any KROXIGOR, Any non-MONSTER SKINK
Notes: This HERO can join Lord Kroak’s or a Slann Starmaster’s regiment.

Your Hero Phase
SERPENT STAFF: Channelling cosmic power through their twin-headed staff, a Starpriest causes their allies’ weapons to drip with deadly venom.

Declare: Pick a visible friendly SERAPHON unit wholly within 18" of this unit to be the target.

Effect: Roll a dice. On a 2+, the target’s melee weapons have Crit (Auto-wound) until the start of your next turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY
ORDER, SERAPHON, SKINK
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The BEAST keyword is used in the following Seraphon warscrolls:

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.

The KROXIGOR keyword is used in the following Seraphon warscrolls:

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Seraphon warscrolls:

Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2025