5" 18 4+ 5 Lord Kroak is the first of the slann, the guiding light of the Seraphon and the being chosen to oversee the completion of the Great Plan – the cosmic pattern ordained by the god-like Old Ones. Even the gods of Sigmar’s Pantheon are mere children to him, for Kroak was shaped by the Old Ones in the murky aeons of prehistory. Granted depthless wisdom and an unrivalled mastery of the aether, he has served his creators faithfully by defending reality against the malignant pull of Chaos at the cost of his physical form.
Though his body is now little more than a withered husk slumped upon a palanquin, Kroak’s formidable spirit clings to his mummified remains and coordinates the cosmos-spanning wars of the Seraphon. When fate demands it,the First Spawned takes to the field of battle wielding the powers of creation to restore order. With but a thought, Lord Kroak can summon a hail of burning meteors from the skies or imbue his cold-blooded kin with the very power of the stars. Yet his most fearsome magics are echoes of the devastating sorcery unleashed in the final moments of his life – an eruption of celestial force so powerful that it can shatter armies in an instant and reduce entire cities to dust. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Gaze of Kroak [Shoot in Combat] | ||||||||
Gaze of Kroak Shoot in Combat | 12" | 1 | 2+ | 3+ | 2 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Azyrite Force Barrier [Crit (Mortal)] | ||||||||
Azyrite Force Barrier Crit (Mortal) | 2D6 | 3+ | 3+ | 1 | 1 |
Passive |
End of Any Turn |
Once Per Turn, Any Hero Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, WIZARD (3), FLY, WARD (4+) |
ORDER, SERAPHON, SLANN |
The HERO keyword is used in the following Seraphon warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Hero Phase |
KEYWORDS | BANISH |
The SKINK and WIZARD keywords are used in the following Seraphon warscrolls:
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
The SERAPHON and WIZARD keywords are used in the following Seraphon warscrolls:
Your Hero Phase | 8 |
KEYWORDS | SPELL |
The WARMASTER keyword is used in the following Seraphon warscrolls:
The UNIQUE keyword is used in the following Seraphon warscrolls:
The WIZARD keyword is used in the following Seraphon warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Seraphon warscrolls:
The WARD keyword is used in the following Seraphon warscrolls:
The SLANN keyword is used in the following Seraphon warscrolls: