Despite his deathly state, Lord Kroak is the most powerful of all slann. The venerable Relic Priest appears unbidden when the Great Plan is most imperilled, the foes of the Seraphon laid to waste through an onslaught of arcane power.
Unit Size: 1 Points: 450
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique
Lord Kroak is armed with an Azyrite Force Barrier.
WARMASTER: If this unit is included in a Seraphon army, it is treated as a
general even if it is not the model picked to be the army’s general.
Arcane Vassal: A Slann Starmaster can channel the power of a spell through one of their followers.
Once per phase, when this unit attempts to cast a spell, before making the
casting roll, you can pick either 1 friendly
SKINK WIZARD within 12" of this unit or 1 friendly
ORACLE anywhere on the battlefield. If you do so and the spell is successfully cast and not
unbound, you must measure the range and visibility for that spell from that
SKINK WIZARD or
ORACLE.
Azyrite Force Barrier: Lord Kroak’s desiccated form is protected by a crackling energy field that blasts enemies who dare come close.
The Attacks characteristic of this unit’s Azyrite Force Barrier cannot be modified. Each time this unit attacks with its Azyrite Force Barrier, roll 1 dice for each enemy model within range. Roll 5 dice instead of 1 for each enemy
MONSTER within range. On a 5+, that model’s unit suffers 1
mortal wound.
Dead for Innumerable Ages: Lord Kroak is no longer alive in the conventional sense; his withered form is preserved only by his indomitable spirit. As a result, he is immune to all but the most devastating attacks.
At the end of each phase, if any wounds are allocated to this model, roll 3D6 and add the number of wounds allocated to this model to the roll. On a 20+, this model is slain. On any other roll,
heal all wounds allocated to this model.
Designer’s Note: If Lord Kroak suffers 18 or more wounds before the end of a phase, he is immediately slain and no dice roll is made at the end of the phase.
Impeccable Foresight: Lord Kroak casts his mind into the future, reading the threads of destiny as easily as a mortal would read a map.
At the start of your
hero phase, roll 3 dice for this unit. For each 4+, you receive 1
command point.
Supreme Master of Order: The slann are amongst the greatest wizards in existence, but Lord Kroak is mighty even in comparison to others of his kind.
Add 2 to
casting,
dispelling and
unbinding rolls for this unit. In addition, this unit can attempt to unbind enemy
spells that are cast anywhere on the battlefield and attempt to dispel
endless spells anywhere on the battlefield.
Golden Death Mask: The all-seeing gaze of Kroak’s impossibly ancient death mask is said to pierce the very soul.
At the start of the
combat phase, you can pick 1 enemy unit within 12" of this unit and visible to it, and roll 2D6. If the roll is equal to or greater than that unit’s Bravery characteristic, the
strike-last effect applies to that unit until the end of that phase.
Celestial Deliverance: Lord Kroak’s palanquin quivers with barely contained force before unleashing ruination on the enemies of the Seraphon.
Celestial Deliverance is a spell that has a
casting value of 7 and a range of 12". This unit can attempt to cast this spell multiple times in your
hero phase. Each time this spell is successfully cast, pick up to 3 different enemy units within range and visible to the caster. Each of those units suffers D3
mortal wounds.