Seraphon – Skink Oracle on Troglodon

This warscroll does not meet the selection criteria (see Settings tab).
SERAPHON WARSCROLL
Skink Oracle
on Troglodon
10"
14
4+
5
Rare and strange Seraphon granted insight into the workings of the Great Plan, Skink Oracles are living vessels of the slann’s will. Bearing no name and existing outside the rigidly structured confines of Seraphon society, they are tasked with investigating disturbances in the realm-wide geomantic pattern of the Astromatrix and other troubling mysteries. To protect them on their blessed missions, Skink Oracles carry a divining rod that allows them to channel the might of their slann masters and to bond with one of the most vicious reptilians found aboard the Seraphon’s temple-ships. Troglodons are vile, blind predators that lurk within caves and deep swamps, using their keen scent and toxic spittle to bring down prey. They are infamous for their cruelty and aggression – not for nothing are they known as the Pale Death amongst the skinks. The pallid creatures have waxy, foul smelling hides that can knit together wounds at an astonishing rate; this, combined with their ferocious temperament, makes them excellent war-mounts. Oracles have a strange connection with the Troglodons, sharing both their twin-pronged tails and their solitary nature, and the beasts protect their Oracle riders faithfully, spewing jets of flesh-melting poison at their foes and raking them with dagger sharp claws.
SERAPHON WARSCROLL
Skink Oracle
on Troglodon
RANGED WEAPONS
RngAtkHitWndRndDmg
Troglodon’s Noxious Spittle [Shoot in Combat, Companion]
Troglodon’s Noxious Spittle
Shoot in Combat, Companion
15"D63+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Divining Rod
Divining Rod24+4+1D3
Troglodon’s Talons [Companion]
Troglodon’s Talons
Companion
24+3+12
Troglodon’s Jaws [Crit (Mortal), Companion]
Troglodon’s Jaws
Crit (Mortal), Companion
34+3+13
BATTLE PROFILE

Unit Size: 1      Points: 280
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 MONSTER, 0-1 BEAST, Any KROXIGOR, Any Non-MONSTER SKINK

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Troglodon’s Jaws is 2.

Once Per Turn (Army), Any Combat Phase
NOXIOUS ROAR: These creatures bring the roul stench of their swampland homes to battle, their noxious breath reeking all the worse when they roar in anger.

Declare: Pick up to 3 enemy units in combat with this unit to be the targets.

Effect: Roll a dice for each target. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Passive
TERROR: This terrifying monstrosity strikes fear into the hearts of its foes.

Effect: Subtract 2 from the control scores of enemy units while they are in combat with this unit.

End of Any Turn
TROGLODON REGENERATION: Troglodons are able to mend injured flesh almost as soon as they are harmed.

Effect: Heal (D3) this unit.

KEYWORDS
HERO, MONSTER, WIZAR (1)
ORDER, SERAPHON, SKINK
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

The BEAST keyword is used in the following Seraphon warscrolls:

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The KROXIGOR keyword is used in the following Seraphon warscrolls:

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2024