10" 14 4+ 5 Rare and strange Seraphon granted insight into the workings of the Great Plan, Skink Oracles are living vessels of the slann’s will. Bearing no name and existing outside the rigidly structured confines of Seraphon society, they are tasked with investigating disturbances in the realm-wide geomantic pattern of the Astromatrix and other troubling mysteries. To protect them on their blessed missions, Skink Oracles carry a divining rod that allows them to channel the might of their slann masters and to bond with one of the most vicious reptilians found aboard the Seraphon’s temple-ships.
Troglodons are vile, blind predators that lurk within caves and deep swamps, using their keen scent and toxic spittle to bring down prey. They are infamous for their cruelty and aggression – not for nothing are they known as the Pale Death amongst the skinks. The pallid creatures have waxy, foul smelling hides that can knit together wounds at an astonishing rate; this, combined with their ferocious temperament, makes them excellent war-mounts. Oracles have a strange connection with the Troglodons, sharing both their twin-pronged tails and their solitary nature, and the beasts protect their Oracle riders faithfully, spewing jets of flesh-melting poison at their foes and raking them with dagger sharp claws. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Troglodon’s Noxious Spittle [Shoot in Combat, Companion] | ||||||||
Troglodon’s Noxious Spittle Shoot in Combat, Companion | 15" | D6 | 3+ | 3+ | 1 | 2 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Divining Rod | ||||||||
Divining Rod | 2 | 4+ | 4+ | 1 | D3 | |||
Troglodon’s Talons [Companion] | ||||||||
Troglodon’s Talons Companion | 2 | 4+ | 3+ | 1 | 2 | |||
Troglodon’s Jaws [Crit (Mortal), Companion] | ||||||||
Troglodon’s Jaws Crit (Mortal), Companion | 3 | 4+ | 3+ | 1 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
Passive |
End of Any Turn |
KEYWORDS | HERO, MONSTER, WIZAR (1) |
ORDER, SERAPHON, SKINK |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The BEAST keyword is used in the following Seraphon warscrolls:
The HERO keyword is used in the following Seraphon warscrolls:
The KROXIGOR keyword is used in the following Seraphon warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Seraphon warscrolls:
The non-MONSTER SKINK keyword is used in the following Seraphon warscrolls: