Conduits of celestial magic, the Oracles are blessed with a portion of the slann’s magical might. They are the only skinks capable of taming the foul Troglodons, directing the loathsome beasts to slake their hunger on the enemies of the Seraphon.
Unit Size: 1 Points: 270
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single
A Skink Oracle on Troglodon is armed with a Divining Rod.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s Troglodon is armed with Noxious Spittle, Taloned Forelimbs and Venomous Jaws.
Regeneration: Troglodons are able to mend injured flesh almost as soon as they are harmed.
At the start of the
hero phase, you can
heal up to D3 wounds allocated to this unit.
Stench of Death: These creatures bring the foul reek of their swampland homes to battle, offending the senses of those not accustomed to it.
Subtract 1 from
hit rolls for attacks made by enemy units within 9" of any friendly units with this ability.
Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Enemy units cannot receive the
Inspiring Presence command while they are within 3" of any friendly units with this ability.
Venomous Spittle: The venom that drips from a Troglodon’s jaws is extremely toxic and highly corrosive.
If the unmodified
hit roll for an attack made with this unit’s Noxious Spittle or Venomous Jaws is 6, that attack causes a number of
mortal wounds to the target equal to the weapon’s Damage characteristic and the
attack sequence ends (do not make a
wound roll or
save roll).
Primordial Mire: Wielding reality-shifting powers that are typically the province of the slann, an Oracle transmutes a portion of the battlefield into primal swampland, the favoured hunting ground of their Troglodon mounts.
Primordial Mire is a spell that has a
casting value of 7 and a range of 12". If successfully cast, pick 1
objective or
terrain feature within range and visible to the caster. Until your next
hero phase, units within 3" of that objective or terrain feature cannot
run or
retreat and must halve the result of any
charge rolls. This spell has no effect on
SKINK units and units that can
fly.