12" 3 5+ 1 The creatures known as Raptadons are the favoured mounts of skink warriors and are said to be sacred creatures of Tepok, possessed of a devious intelligence at least the equal of their rider. Raptadons delight in out-thinking and outmanoeuvring their prey, striking fast and hard with their powerful, clawed hind legs and relying upon their lightning speed to evade retribution.
Raptadon Hunters are the elite skirmish cavalry of the Seraphon starhosts who use the pace and agility of these remarkable creatures to full effect. Skink riders perch atop their back, hefting celestite-tipped javelins almost as tall as they are. These missiles are hurled using an atlatl sling, granting them extraordinary range and accuracy as well as the power to punch through armour with ease. Ravaged by these murderous volleys, the enemy might entertain thoughts of giving chase, but this would be a mistake. Raptadon Hunters are agile enough to turn and take flight in the blink of an eye, and those foolish enough to pursue them are simply charging into the jaws of another cunning trap. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Starstone Atlatl | ||||||||
| Starstone Atlatl | 12" | 2 | 4+ | 4+ | 2 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Weighted Moonstone Club | ||||||||
| Weighted Moonstone Club | 3 | 4+ | 5+ | - | 1 | |||
| Raptadon’s Serrated Fangs [Companion] | ||||||||
| Raptadon’s Serrated Fangs Companion | 3 | 4+ | 3+ | 1 | 1 | |||
Any Charge Phase |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
| ORDER, SERAPHON, SKINK |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
The ORDER keyword is used in the following Seraphon warscrolls:
The SERAPHON keyword is used in the following Seraphon warscrolls:
The SKINK keyword is used in the following Seraphon warscrolls:
Passive |
The CHAMPION keyword is used in the following Seraphon warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Seraphon warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Seraphon warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
The CAVALRY keyword is used in the following Seraphon warscrolls: