5" 12 2+ 5 A Bastiladon is a lumbering, living fortress with armour plating thick enough to deflect a cannonball. So charged are they with cosmic energies that even the spectral blades of gheists cannot breach them. Favoured in battle by skinks due to their stolid indifference to danger and their steady gait, Bastiladons are an everpresent sight amongst the hosts of the Seraphon, often hauling precious war-relics and crews of javelin-wielding warriors into battle.
The sheer size and bulk of the Bastiladons makes them well suited as living mounts for the most dangerous of the Seraphon’s weapons. Foremost of these are the Solar Engines, particularly devastating artefacts said to be older than the Mortal Realms themselves. These glowing crystal mechanisms focus celestial energy into blinding beams that flash across the battlefield. Anything caught in their trajectory is bisected and incinerated in an instant. So fierce are the temperatures emitted by a Solar Engine that only the heat resistant scales of the Bastiladon can withstand them – and the device has the added benefit of keeping the beast pleasantly warm on more frigid battlefields. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Solar Engine [Crit (2 Hits)] | ||||||||
Solar Engine Crit (2 Hits) | 18" | 3 | 3+ | 3+ | 2 | 3 | ||
Handlers’ Meteoric Javelins [Shoot in Combat] | ||||||||
Handlers’ Meteoric Javelins Shoot in Combat | 12" | 6 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Bludgeoning Tail [Companion] | ||||||||
Bludgeoning Tail Companion | 3 | 3+ | 3+ | 1 | D3 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
ORDER, SERAPHON, SKINK |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Seraphon warscrolls: