Seraphon – Bastiladon with Solar Engine

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SERAPHON WARSCROLL
Bastiladon
with Solar Engine
5"
12
2+
5
A Bastiladon is a lumbering, living fortress with armour plating thick enough to deflect a cannonball. So charged are they with cosmic energies that even the spectral blades of gheists cannot breach them. Favoured in battle by skinks due to their stolid indifference to danger and their steady gait, Bastiladons are an everpresent sight amongst the hosts of the Seraphon, often hauling precious war-relics and crews of javelin-wielding warriors into battle. The sheer size and bulk of the Bastiladons makes them well suited as living mounts for the most dangerous of the Seraphon’s weapons. Foremost of these are the Solar Engines, particularly devastating artefacts said to be older than the Mortal Realms themselves. These glowing crystal mechanisms focus celestial energy into blinding beams that flash across the battlefield. Anything caught in their trajectory is bisected and incinerated in an instant. So fierce are the temperatures emitted by a Solar Engine that only the heat resistant scales of the Bastiladon can withstand them – and the device has the added benefit of keeping the beast pleasantly warm on more frigid battlefields.
SERAPHON WARSCROLL
Bastiladon
with Solar Engine
RANGED WEAPONS
RngAtkHitWndRndDmg
Solar Engine [Crit (2 Hits)]
Solar Engine
Crit (2 Hits)
18"33+3+23
Handlers’ Meteoric Javelins [Shoot in Combat]
Handlers’ Meteoric Javelins
Shoot in Combat
12"64+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Bludgeoning Tail [Companion]
Bludgeoning Tail
Companion
33+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 270
Base size: 120 × 92mm
Can be reinforced: No

Once Per Turn (Army), Any Combat Phase
TAIL SWIPE: The mighty Bastiladon swings its clubbed tail into the ranks of enemies, knocking them back with brutal force.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice for each model in the target unit, to a maximum of 8. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
ORDER, SERAPHON, SKINK
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
© Vyacheslav Maltsev 2013-2024