8" 1 6+ 1 Frailer than their saurus cousins, skinks make up for their lack of raw power with agility, cunning and a natural aptitude for skirmish combat. Few foes can keep pace with these fleet-footed reptiles as they strike and fade away, leaving their quarry riddled with poisonous blowpipe darts. Such tactics are a vital tool in the Seraphon way of war, pulling apart enemy formations so that the armoured wedge of the saurus can deal the killing blow. As confusion reigns amidst the maelstrom of battle, skinks circle back to strike at the flanks of their foe with ruthlessness at least equal to their larger kin, falling upon isolated troops with moonstone javelins, cudgels and daggers.
By far the most numerous of all Seraphon species, skinks are not born warriors. When they are not called upon to fight, they spend most of their time performing the tasks that keep the temple-cities and ships functioning – acting as administrators, technicians and artisans. Yet such is their devotion to the Old Ones that they will drop their tools whenever the situation demands it, gladly sacrificing their lives for the greater cause. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Javelins and Boltspitters [Shoot in Combat] | ||||||||
Javelins and Boltspitters Shoot in Combat | 12" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Celestite Daggers and Moonstone Clubs | ||||||||
Celestite Daggers and Moonstone Clubs | 1 | 4+ | 5+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, SERAPHON, SKINK |
Passive |
The CHAMPION keyword is used in the following Seraphon warscrolls:
The INFANTRY keyword is used in the following Seraphon warscrolls:
| ||
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |