Known to their kin as ‘Masters of the Skies’, Skink Chiefs mounted upon Terradons are cunning warriors. They are adept at remaining beyond enemy retribution, directing their aerial cohorts to unleash their rocky barrage at precisely the right moment.
Unit Size: 1 Points: 90
Battlefield Role: Leader
Base size: 50mm
Notes: Single
A Terradon Chief is armed with a Skyblade.
MOUNT: This unit’s Terradon is armed with Razor-sharp Jaws.
Deadly Cargo: Terradons carry heavy boulders hewn from meteoric rock and carved with sigils of destruction. When these are dropped upon enemy lines, those not immediately crushed are sent flying in all directions.
Once per battle, after this unit finishes a
normal move or
run, you can pick 1 enemy unit and roll a dice if this unit passed across any models in that enemy unit. On a 4+, that enemy unit suffers D3
mortal wounds. In addition, if any mortal wounds caused by this ability are allocated to that enemy unit, halve the Move characteristic of that enemy unit until your next
hero phase.
Coordinated Attack: A Terradon Chief can direct their warriors so that they unleash their deadly cargo to maximum effect.
Once per battle, at the start of your
movement phase, you can pick 1 friendly unit with this ability on the battlefield to call a Terradon attack. If you do so, until the end of that phase, each time a friendly
TERRADON unit wholly within 12" of that unit uses its
Deadly Cargo ability, the enemy unit suffers D3
mortal wounds for each 2+ instead of each 4+.
Attack from On High: Terradons circle high in the sky, only darting down for a brief moment to launch a strafing run.
Subtract 1 from
hit rolls for attacks made with missile weapons that target this unit.