14" 5 5+ 2 Airborne daredevils chosen by the sky-god known as the Great Coatl to dominate the skies, Terradon Chiefs ride their flying companions into battle with breathtaking boldness, scything through their foes and leaving blood and disorientation in their wake. These are amongst the largest and most martial of all skinks, marked out by their imposing bone war-masks and a skyblade of refined celestite that can carve through a Steam Tank’s hull. They are granted free rein to lead winged cohorts of fellow Terradon Riders into battle, carrying out swift and agile offensives beyond those of their more stolid and single-minded saurus kin.
Skink Chiefs prize Terradons due to their remarkable speed, which allows them to reach any corner of the battlefield in the blink of an eye. Their favoured tactic is to urge the creatures high into the sky and then swoop down in a sheer, vertical dive, urging their beasts to release the orbs of meteoric rock they clutch in their talons. Often masked by the glare of Hysh, this air strike comes so quickly that enemies do not even notice their peril until the murderous missiles start crashing down amidst their ranks, crushing skulls and bursting apart in a lethal spray of stone shrapnel. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Terradon’s Razor-sharp Jaws [Companion] | |||||||
Terradon’s Razor-sharp Jaws Companion | 3 | 4+ | 3+ | 1 | 1 | ||
Skyblade [Crit (Auto-wound)] | |||||||
Skyblade Crit (Auto-wound) | 5 | 4+ | 4+ | 1 | 2 |
Passive |
Your Movement Phase |
KEYWORDS | HERO, CAVALRY, FLY |
ORDER, SERAPHON, SKINK |
The BEAST keyword is used in the following Seraphon warscrolls:
The HERO keyword is used in the following Seraphon warscrolls:
The CAVALRY keyword is used in the following Seraphon warscrolls:
The SKINK and CAVALRY keywords are used in the following Seraphon warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MONSTER keyword is used in the following Seraphon warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Seraphon warscrolls:
Passive |