Idoneth Deepkin – Akhelian Morrsarr Guard

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14"
4
4+
7
WARSCROLL

Akhelian Morrsarr Guard

Swift and hard-hitting, Morrsarr Guard are aggressive shock cavalry. Driven by the fearsome speed of the Fangmora Eel, the lowered voltspears of the Akhelians strike with lethal impact, unleashing a shockwave of electrical energy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Voltspear
Voltspear1"23+3+-1
Fangs and Lashing Tail
Fangs and Lashing Tail1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 160
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is an AKHELIAN KING

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Akhelian Corps

DESCRIPTION

Each model in an Akhelian Morrsarr Guard unit is armed with a Voltspear.

ABILITIES

Biovoltaic Blast: The biovoltaic energy produced by Fangmora Eels is stored by Morrsarr Guard, ready to be discharged as a bolt of energy when the time is right.
Once per battle, after this unit makes a charge move, you can say this unit will unleash its biovoltaic energy. If you do so, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the number of models in this unit. For each 4+, that enemy unit suffers 1 mortal wound. For each 6+, that enemy unit suffers D3 mortal wounds instead. Add 1 to the roll if the number of models in that enemy unit is greater than the number of models in this unit.

Wave Riders: When Morrsarr Guard charge the foe, their spears hit with the power of a crashing wave.
This unit’s Voltspears have a Rend characteristic of -2 and a Damage characteristic of 2 if this unit made a charge move in the same turn.

FLY: This unit can fly.

MOUNT: This unit’s Fangmora Eels are each armed with Fangs and a Lashing Tail.

CHAMPION: 1 model in this unit can be a Lochian Prince. Add 1 to the Attacks characteristic of that model’s Voltspear.

STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers.

MUSICIAN: 1 in every 3 models in this unit can be a Musician. Add 1 to charge rolls for this unit if it includes any Musicians.

KEYWORDS
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN, AKHELIAN GUARD, MORRSARR GUARD
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:

Leader
Battleline
None
Behemoth
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The AKHELIAN KING keyword is used in the following Idoneth Deepkin warscrolls:

Leader

The AKHELIAN GUARD keyword is used in the following Idoneth Deepkin warscrolls:

None
© Vyacheslav Maltsev 2013-2024