Idoneth Deepkin – Akhelian King

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IDONETH DEEPKIN WARSCROLL
Akhelian King
12"
7
3+
2
The Idoneth are a people to whom warfare is a way of life, and none amongst them personify this as gloriously as the Akhelian Kings. These mighty warriors command the enclaves’ phalanxes in battle, utilising the martial skills and strategic mastery they developed during their years of military training. Reading the currents of the battlefield in an instant, they direct their warriors to outmanoeuvre and rout the foe. The title of Akhelian King or Queen is not granted as a hereditary right; instead, it is earned through hard fighting and dedicated service to one’s enclave. If death does not claim them, they will eventually be granted regal status and command an Akhelian phalanx of their own. To the pragmatic Deepkin, such an arduous path to leadership is the best way to ensure that birthright does not elevate the weak over the strong. Akhelian Kings ride into battle upon Deepmares, sea-beasts whose talons can punch through metal. From atop their mount, an Akhelian King fights with either a bladed polearm or a greatsword known as an astra trom.
IDONETH DEEPKIN WARSCROLL
Akhelian King
MELEE WEAPONS
AtkHitWndRndDmg
Akhelian Royal Weapons [Charge (+1 Damage)]
Akhelian Royal Weapons
Charge (+1 Damage)
53+4+12
Deepmare’s Fangs, Talons and Lashing Tails [Companion]
Deepmare’s Fangs, Talons and Lashing Tails
Companion
44+3+12
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 60mm
Can be reinforced: No
Regiment Options: 0-1 Akhelian Raidmaster or Isharann Emissary, Any IDONETH DEEPKIN

Any Charge Phase
WAVE RIDER: When an Akhelian King charges the foe, they hit with the power of a crashing wave.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+:

  • Inflict an amount of mortal damage on the target equal to the roll.
  • Add 1 to the Rend characteristic of this unit’s Akhelian Royal Weapons for attacks that target that enemy unit for the rest of the turn.

Reaction: You declared a FIGHT ability for this unit
AKHELIAN PARAGON: Each Akhelian King is a shining example of their caste, a master of battle whom all other Akhelians strive to emulate in battle.

Effect: Pick a friendly non-HERO AKHELIAN CAVALRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

KEYWORDS
HERO, CAVALRY, FLY
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
This HERO can join an eligible regiment as a Akhelian Raidmaster.

Infantry Hero
This HERO can join an eligible regiment as a Isharann Emissary.

Infantry Hero

The non-HERO CAVALRY and AKHELIAN keywords are used in the following Idoneth Deepkin warscrolls:

The CAVALRY keyword is used in the following Idoneth Deepkin warscrolls:

© Vyacheslav Maltsev 2013-2024