10" 12 3+ 5 In extreme situations where the existence of their enclave is threatened, the Soul Wardens will sanction the conjuration of an Eidolon of Mathlann. Joining in solemn ritual, they call upon the spirits of deceased Idoneth to rise and defend the living. Like phosphorescent algae, the glittering essences within the soul-reef will coalesce, taking the appearance of a mighty aelven god of the sea, with weapon in hand and a cloak of icy seawater cascading from its regal armour. Vicious aquatic life gathers around this avatar to attack any that draw near.
In the aspect of the sea, an Eidolon of Mathlann is more controlled, yet its becalmed demeanour in no way suggests it possesses a lesser degree of power. With a sweep of its deep-sea sceptre, an Eidolon in this form can release golden energies into the currents of the ethersea to rejuvenate the Idoneth’s wounded. However, the Eidolon can also turn its power to far deadlier purposes. With but a gesture, it can cause nearby foes to feel the horror of the endless sea. Suddenly, these unfortunate souls know what it is to be cast adrift with nothing beneath them but leagues of cold, dark water. This renders them paralysed in the throes of what they believe is their own death whilst the Idoneth move in to make this illusion a reality. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Blasts of Abyssal Energy | ||||||||
Blasts of Abyssal Energy | 12" | 3 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormshoal’s Fangs [Companion] | ||||||||
Stormshoal’s Fangs Companion | 6 | 4+ | 4+ | - | 1 | |||
Psi-trident and Deep‑sea Sceptre | ||||||||
Psi-trident and Deep‑sea Sceptre | 5 | 3+ | 3+ | 1 | D3 |
Passive |
Your Hero Phase | 8 |
KEYWORDS | SPELL |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
Passive |
KEYWORDS | HERO, MONSTER, WIZARD (2), FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, EIDOLON |
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The MONSTER keyword is used in the following Idoneth Deepkin warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The WARD keyword is used in the following Idoneth Deepkin warscrolls:
The HERO keyword is used in the following Idoneth Deepkin warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The WIZARD keyword is used in the following Idoneth Deepkin warscrolls:
The EIDOLON keyword is used in the following Idoneth Deepkin warscrolls: