7" 1 5+ 1 Namarti Reavers are the archers of the Idoneth armies. It is their duty to race ahead of the main phalanx to seek out and harry the foe with a continuous rain of pinpoint arrow fire. It is the Reavers who identify the strengths and weaknesses in the enemy’s battleline, performing swift strikes of opportunity before relaying any intelligence they have gathered to their Akhelian commanders.
Reavers are trained to fight on the move, advancing over the roughest terrain even as they loose shots with their deadly whisperbows. This allows them to outmanoeuvre the enemy’s advance troops while simultaneously bleeding them. Should an opponent engage them in close combat, Reavers will draw curved daggers and fight with great skill, but whenever possible, they will stay at a distance and make use of their superior marksmanship. It might be imagined that a lack of eyes would hinder an archer, but the Namarti can sense infinitesimal changes in pressure within the ethersea and electromagnetic pulses that reveal the presence of living beings. A Reaver’s field of perception is not as far-reaching as that of eyesight, however, so they must remain within a certain distance of their targets in order to make full use of their abilities. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Whisperbow [Crit (Auto-wound)] | ||||||||
Whisperbow Crit (Auto-wound) | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Keening Blade | ||||||||
Keening Blade | 1 | 3+ | 4+ | - | 1 |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, IDONETH DEEPKIN, AELF, NAMARTI |
The INFANTRY keyword is used in the following Idoneth Deepkin warscrolls:
Passive |
The CHAMPION keyword is used in the following Idoneth Deepkin warscrolls:
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||