Idoneth Deepkin – Namarti Reavers

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IDONETH DEEPKIN WARSCROLL
Namarti Reavers
7"
1
5+
1
Armed with silent‑firing whisperbows, Namarti Reavers are the fast‑moving scouts and archers of the Idoneth Deepkin Phalanxes. Despite their eerie and disturbing lack of eyes, they are uncannily accurate, using senses other than sight to pinpoint their targets.
IDONETH DEEPKIN WARSCROLL
Namarti Reavers
RANGED WEAPONS
RngAtkHitWndRndDmg
Whisperbow [Crit (Auto-wound)]
Whisperbow
Crit (Auto-wound)
12"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Keening Blade
Keening Blade13+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 140
Base size: 32mm
Can be reinforced: Yes

Passive
STRIKE ON THE MOVE: Namarti Reavers are experts at running out from cover to unleash a hail of deadly arrows.

Effect: This unit can use SHOOT abilities even if it used a RUN or RETREAT ability in the same turn.

KEYWORDS
INFANTRY, CHAMPION
ORDER, IDONETH DEEPKIN, AELF, NAMARTI
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Idoneth Deepkin warscrolls:

The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2025