- 7 4+ - When the Idoneth Deepkin go to war, they bring their supernatural sea with them. Ethereal creatures, fish and corals flicker into existence, while features of the seabed appear all over the battlefield. A Gloomtide Shipwreck is a manifestation within this ethersea, a wreck of spectral wood that is the avatar of a myriad sunken vessels given form. This barnacle-encrusted ruin swarms with vicious deep-sea denizens, their shoals providing nearby Idoneth with cover from which to launch their attacks. Some wrecks drift into being naturally upon the ethersea’s currents. Other times, an Isharann mage might use their lilting magics to coax one into arriving with the ethereal tide.
To the Deepkin, the appearance of a Gloomtide Shipwreck during battle is seen as a sign of good fortune because of the haven it provides for attacking Idoneth. Enemies that veer too close to this eerie wreck quickly find themselves assaulted by the predatory sea creatures that use it as their lair, the marine animals recognising the floundering presence of foes as a threat to their territory. The most skilled of Isharann mages will deliberately incite carnivorous fish to harass and distract enemies, lending a measure of cover to those Idoneth nearby so they may launch pinpoint attacks with impunity. | ||
Deployment Phase |
KEYWORDS | DEPLOY TERRAIN |
Passive |
KEYWORDS | FACTION TERRAIN |
ORDER, IDONETH DEEPKIN |
The INFANTRY keyword is used in the following Idoneth Deepkin warscrolls:
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The CAVALRY keyword is used in the following Idoneth Deepkin warscrolls:
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||