10" 12 3+ 5 5+ In its aspect of the storm an Eidolon of Mathlann is the vengeance of the Idoneth made manifest, a living tempest that surges upwards before crashing upon the foe with tidal‑wave force. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spear of Repressed Fury and Crulhook [Charge (+1 Damage)] | |||||||
Spear of Repressed Fury and Crulhook Charge (+1 Damage) | 7 | 3+ | 2+ | 2 | 2 |
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KEYWORDS | RAMPAGE |
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KEYWORDS | HERO, MONSTER, FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, EIDOLON |
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The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
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The MONSTER keyword is used in the following Idoneth Deepkin warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The WARD keyword is used in the following Idoneth Deepkin warscrolls:
The HERO keyword is used in the following Idoneth Deepkin warscrolls:
The EIDOLON keyword is used in the following Idoneth Deepkin warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||