10" 12 3+ 5 In extreme situations where the existence of their enclave is threatened, the Soul Wardens will sanction the conjuration of an Eidolon of Mathlann. Joining in solemn ritual, they call upon the spirits of deceased Idoneth to rise and defend the living. Like phosphorescent algae, the glittering essences within the soul-reef will coalesce, taking the appearance of a mighty aelven god of the sea, with weapon in hand and a cloak of icy seawater cascading from its regal armour. Vicious aquatic life gathers around this avatar to attack any that draw near.
When an Eidolon of Mathlann is summoned in the aspect of the storm, it appears swelling like a tidal wave before crashing into the foe. Here is the power of the sea as destroyer, a manifestation of anger that has been pent up for so long that its release is unstoppable. In this form, the Eidolon’s mere presence is enough to fill nearby Idoneth with a fierce urge to bring ruin to their enemies. Its spear of repressed fury crackles with power. This phantom weapon is composed wholly of soul-energy, its blade honed by countless years of suppressed battle-lust. In its other hand, the Eidolon wields a barbed crulhook, with which it snares foes before dragging them into the deeps. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormshoal’s Fangs [Companion] | |||||||
Stormshoal’s Fangs Companion | 6 | 4+ | 4+ | - | 1 | ||
Spear of Repressed Fury and Crulhook [Charge (+1 Damage)] | |||||||
Spear of Repressed Fury and Crulhook Charge (+1 Damage) | 6 | 3+ | 2+ | 2 | 2 |
Passive |
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY, WARD (5+) |
ORDER, IDONETH DEEPKIN, AELF, EIDOLON |
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
Passive |
The MONSTER keyword is used in the following Idoneth Deepkin warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The WARD keyword is used in the following Idoneth Deepkin warscrolls:
The HERO keyword is used in the following Idoneth Deepkin warscrolls:
The EIDOLON keyword is used in the following Idoneth Deepkin warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||