Idoneth Deepkin – Isharann Soulscryer

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IDONETH DEEPKIN WARSCROLL
Isharann Soulscryer
6"
5
5+
2
Soulscryers are mysterious and reclusive even by the standards of the spellweaving Isharann caste. They spend most of their existence deep in meditation, seeking out the richest conglomerations of spiritual energy across the realms. To do so, they employ the cyfar compass – a magical device invented by the Cythai that can trace potent clusters of life energy across vast distances. Utilising such a relic, a Soulscryer can literally gaze upon a being’s animus, judging its potency by the strength of its incandescent glow. This proves most useful on those occasions that the Isharann take to the battlefield, for a Soulscryer can always identify those souls most worthy of reaping. Soulscryers also work their strange magics to navigate the utter darkness of the deep places. Their eldritch senses allow them to guide other Idoneth along hidden paths in the realms’ oceans and rivers so that they can strike the foe from unexpected angles. Though they are not natural combatants, Soulscryers are more than capable of defending themselves. They turn their soul-knowledge and their mastery of deep-sea magic to their advantage, able to inflict chilling damage with a single, concentrated touch. Many are also accompanied by a shoal of Scryfish, creatures that vigorously attack foes with their spiked jaws.
IDONETH DEEPKIN WARSCROLL
Isharann Soulscryer
RANGED WEAPONS
RngAtkHitWndRndDmg
Scryfish Shoal [Shoot in Combat, Companion]
Scryfish Shoal
Shoot in Combat, Companion
10"85+5+-1
MELEE WEAPONS
AtkHitWndRndDmg
Abyssal Touch
Abyssal Touch33+4+-D3
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Isharann Emissary, Any NAMARTI

Your Movement Phase
FINDER OF WAYS: Soulscryers are the Idoneth’s navigators, helping them divine hidden paths through the realmseas.

Declare: Pick a friendly IDONETH DEEPKIN unit that is travelling the ethersea to be the target.

Effect: Set up the target wholly within 12" of this unit and more than 7" from all enemy units.

Once Per Turn (Army), Your Hero Phase
CYFAR COMPASS: Using a cyfar compass, a Soulscryer identifies the souls most worthy of reaping.

Declare: Pick an enemy HERO within 18" of this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to wound rolls for combat attacks made by friendly IDONETH DEEPKIN units that target that unit for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY
ORDER, IDONETH DEEPKIN, AELF, ISHARANN
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
This HERO can join an eligible regiment as a Isharann Emissary.

Infantry Hero
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Idoneth Deepkin warscrolls:

Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.

The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:

© Vyacheslav Maltsev 2013-2024