6" 2 5+ 1 A true master of the abyss, Cyreni leads her guards through the most inhospitable of places in search of precious soulstuff. She wields the power of a Tidecaster with crushing pressure and an icy chill, having trained in the art of soul-magic in Ulgu’s depths. Cyreni’s guards are hand-picked from the most skilled of the Namarti warrior caste. Clad in thick armour, their wicked serrated glaives can tear the guts out of their foes. Alongside them swims Cephanyr, a creature of the deep capable of sensing soulstuff from great distances. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cephanyr’s Tentacles [Companion] | |||||||
Cephanyr’s Tentacles Companion | 6 | 4+ | 3+ | - | 1 | ||
Lanmari Weapons | |||||||
Lanmari Weapons | 2 | 3+ | 4+ | 1 | 1 |
MODEL | BASE SIZE |
Cephanyr | 40mm |
Renglaith and Alathyrr | 32mm |
Any Combat Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN, NAMARTI |
The UNIQUE keyword is used in the following Idoneth Deepkin warscrolls:
The INFANTRY keyword is used in the following Idoneth Deepkin warscrolls:
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||