Volturnos is the last of the Cythai, a warrior whose cunning and prowess are legendary. Riding to battle atop Uasall, Prince of Deepmares, the High King carves a path through the foe, inspiring the Idoneth to ever greater deeds.
Unit Size: 1 Points: 220
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Volturnos, High King of the Deep is a single model. In one hand he wields the Astra Solus, while the other holds the Cealith, the High King’s Shield. He rides a mighty Deepmare, Uasall, that savages his enemies with its Fanged Jawand Talons, and batters them with its Lashing Tails.
WARMASTER: If this unit is included in an Idoneth Deepkin army, it is treated as a
general even if it is not the model picked to be the army’s general.
MOUNT: This unit’s Deepmare, Uasall, is armed with Fangs and Talons, and Lashing Tails.
Cealith, the High King’s Shield: Cealith is said to have been crafted by Teclis himself. However it was created, the mystical aura it projects guards the bearer against malign magics.
Each time this unit is affected by a
spell or the abilities of an
endless spell, you can roll a dice. On a 3+, ignore the effect of that spell or the effects of that endless spell’s abilities on this unit.
First Among Akhelians: Volturnos is the greatest Akhelian King to have ever lived. His supreme skill and vast experience serve as an inspiration to all members of the Idoneth’s warrior caste.
Add 1 to
hit rolls for attacks made with melee weapons by friendly
AKHELIAN units (excluding
mounts) wholly within 12" of this unit.
Deepmare Horn: Every Deepmare has a spiral horn upon its head, which it uses to gore the foe when it charges into combat.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3
mortal wounds.
Supreme Lord of Tides: At the High King’s command, his warriors will attack with unrelenting fury if the tide is high.
Once per battle, at the start of the
combat phase, you can pick up to 3 different friendly
IDONETH DEEPKIN units that are affected by the High Tide ability from the
Tides of Death table and are wholly within 12" of this unit. Add 1 to the Attacks characteristic of melee weapons used by the units you picked until the end of that phase.