12" 8 3+ 2 Volturnos is the last of the Cythai, a warrior whose cunning and prowess are legendary. Riding to battle atop Uasall, Prince of Deepmares, the High King carves a path through the foe, inspiring the Idoneth to ever greater deeds. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Uasall’s Fangs, Talons and Lashing Tails [Companion] | |||||||
Uasall’s Fangs, Talons and Lashing Tails Companion | 4 | 4+ | 3+ | 1 | 2 | ||
The Astra Solus [Charge (+1 Damage)] | |||||||
The Astra Solus Charge (+1 Damage) | 6 | 2+ | 3+ | 1 | 2 |
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KEYWORDS | WARMASTER, UNIQUE, HERO, CAVALRY, FLY |
ORDER, IDONETH DEEPKIN, AELF, AKHELIAN |
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The UNIQUE keyword is used in the following Idoneth Deepkin warscrolls:
The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
The AELF keyword is used in the following Idoneth Deepkin warscrolls:
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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KEYWORDS | CORE, MOVE, CHARGE |
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The HERO keyword is used in the following Idoneth Deepkin warscrolls:
The CAVALRY keyword is used in the following Idoneth Deepkin warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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