Auric Flamekeepers are the fearsome funerary priests of the lodges. They keep alive the fiery spirit of Grimnir by absorbing ur-gold power from fallen Fyreslayers, channelling this energy to imbue their comrades with the supernatural might of a fallen god.
Unit Size: 1 Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single
An Auric Flamekeeper is armed with a Brazier Axe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Forge Brethren
Masterflame Rune: A Flamekeeper’s sacred symbol of office can harness the ur-gold runes of fallen warriors in order to bestow blessings of Grimnir upon their brethren.
When this unit is set up, place a D6 beside it with the 1 facing up. Each time a friendly
FYRESLAYERS model is slain within 12" of this unit as a result of attacks or abilities, increase the value of the dice beside this unit by 1 (to a maximum of 6).
Once per turn, at the start of the
combat phase, if the value of the dice beside this unit is 6, you can say that this unit will draw upon the power of the runes of their fallen brethren. If you do so, pick 1 friendly
AURIC HEARTHGUARD,
HEARTHGUARD BERZERKERS,
VULKITE BERZERKERS or
VULKYN FLAMESEEKERS unit wholly within 12" of this unit and apply 1 of the following effects to that unit. Then, change the value of the dice beside this unit back to 1. Each effect lasts until the end of that phase.
Grimnir’s Grit: That unit has a
ward of 6+.
Grimnir’s Wrath: If a model in that unit is slain and that model has not yet fought in that phase, that model can fight before it is removed from play.
Grimnir’s Resolve: If that unit is within 12" of an enemy unit and not within 3" of any enemy units, and that unit has not
run or
retreated in the same turn, that unit can immediately attempt a charge.
Grimnir’s Vengeance: Add 1 to the Damage characteristic of that unit’s melee weapons.