4" 5 5+ 2 6+ To the martial society of the Fyreslayers, death in battle is considered an honour – and often a certainty. It is for this reason that the solemn Auric Flamekeepers walk amongst their brethren, committing bodies to the flames and retrieving ur-gold runes from their flesh. In this way, the fallen might one day return to fight alongside Grimnir in the Doomgron – the final battle against darkness and malice. Despite their funerary obligations, like any other Fyreslayer, the Flamekeepers are formidable warriors. They take to battle in the most dire of circumstances, where their kin seek to emulate Grimnir’s last stand against his nemesis Vulcatrix.
Each Flamekeeper carries a Masterflame Rune, a simmering ember of the First Fire that erupted in the wake of Grimnir’s shattering. Whenever a Fyreslayer warrior falls in proximity to this artefact, the blazing power within them is drawn forth; the ur-gold hammered into their body glows with a blinding light as their flesh and spirit is returned to the flames. A Flamekeeper can channel this force to bolster the runes of their brethren who remain in the fight, imbuing them with a stubborn resolve to annihilate their enemies and setting their fyresteel weapons alight. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Brazier Axe | |||||||
| Brazier Axe | 5 | 3+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| ORDER, FYRESLAYERS, DUARDIN |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
The INFANTRY keyword is used in the following Fyreslayers warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The INFANTRY keyword is used in the following Fyreslayers warscrolls:
The WARD keyword is used in the following Fyreslayers warscrolls:
The ORDER keyword is used in the following Fyreslayers warscrolls:
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The DUARDIN keyword is used in the following Fyreslayers warscrolls:
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The HERO keyword is used in the following Fyreslayers warscrolls: