Fyreslayers – Auric Runesmiter on Magmadroth
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Auric Runesmiter on Magmadroth

It is the Auric Runesmiter’s sacred duty to see the spirit of Grimnir stirred from slumber within the lodge’s warriors, a task he carries out in the midst of raging combat. Sparks fly as the battle-priest awakens the ur-gold runes of his Fyreslayer kin, imbuing them with uncanny strength and resilience.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fyresteel Throwing Axe
Fyresteel Throwing Axe8"14+4+-11
Roaring Fyrestream
Roaring Fyrestream9"See below3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Latch-axe
Latch-axe1"24+3+-2
Blazing Maw
Blazing Maw1"34+2+-2D3
Claws and Horns
Claws and Horns1"3+3+-12
DAMAGE TABLE
Wounds SufferedMoveRoaring FyrestreamClaws and Horns
0-612"2+6
7-1010"3+5
11-139"4+4
14+8"5+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 310
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

An Auric Runesmiter on Magmadroth is armed with a Fyresteel Throwing Axe and Latch-axe. It carries 1 of the following: Runic Iron; or Forge Key.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Forge Brethren

MOUNT: This unit’s Magmadroth is armed with a Roaring Fyrestream, Blazing Maw and Claws and Horns.

Roaring Fyrestream: Throwing back its head, a Magmadroth can spew a wave of flaming bile that melts swathes of the enemy as though they were wax.
The Attacks characteristic of a Roaring Fyrestream is equal to the number of models in the target unit (to a maximum Attacks characteristic of 10).

In addition, at the end of your shooting phase, if this unit did not make an attack with its Roaring Fyrestream in that phase, you can say that an inferno is raging inside this unit. If an inferno is raging inside this unit, improve the Rend characteristic of its Roaring Fyrestream by 2. After the next attack made with this unit’s Roaring Fyrestream has been resolved, an inferno is no longer raging inside this unit.

Lashing Tail: Magmadroths can use their muscular spiked tails to pulverise scores of lesser prey with a single swipe.
At the end of the combat phase, roll a dice for each enemy unit within 3" of this unit. If the roll is equal to or less than the number of models in that enemy unit, that unit suffers D3 mortal wounds.

Volcanic Blood: Born of fire and flame, Magmadroths pulse with the throbbing heat of the volcanic caverns in which they make their fyrenests.
Roll a dice each time a wound caused by an attack made with a melee weapon is allocated to this unit. On a 4+, the attacking unit suffers 1 mortal wound.

Runic Empowerment: With a sonorous chant, the Runesmiter draws forth the power of the ur-gold runes set into the flesh of their Fyreslayer kin.
Runic Empowerment is a prayer that has an answer value of 3 and a range of 12" if the chanter is carrying a Runic Iron or 18" if the chanter is carrying a Forge Key. If the chanter is carrying a Runic Iron, you can re-roll the chanting roll. If answered, pick 1 friendly FYRESLAYERS unit wholly within range and visible to the chanter. Add 1 to wound rolls for attacks made by that unit until your next hero phase.

KEYWORDS
ORDER, FYRESLAYERS, DUARDIN, HERO, MONSTER, PRIEST, MAGMADROTH, AURIC RUNESMITER, LOFNIR DROTHKEEPERS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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The MAGMADROTH keyword is used in the following Fyreslayers warscrolls:

Leader, Behemoth
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The PRIEST keyword is used in the following Fyreslayers warscrolls:

Leader, Behemoth
Leader
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The AURIC RUNESMITER keyword is used in the following Fyreslayers warscrolls:

Leader, Behemoth
Leader
© Vyacheslav Maltsev 2013-2024