Fyreslayers – Auric Hearthguard

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FYRESLAYERS WARSCROLL
Auric Hearthguard
4"
2
6+
1
The warriors of the Auric Hearthguard are renowned for their steadfast bravery – holding ground no matter how dire the circumstances and facing even certain doom without abandoning their duty. They are tasked with guarding the forge-temple of their magmahold where ur-gold is stored and runes are forged. The absolute importance of this sacred site leads the Zharrgrim priesthood to handpick its guardians from the hold’s ranks, chosen for their implacability as much as their martial prowess. Small groups of them will often fight as bodyguards to the Zharrgrim priests, allowing their wards to safely retrieve more ur-gold deposits. Of course, warriors of the Auric Hearthguard are as fiery and belligerent as any of their kin. However, they channel their battle-fury not into wild swings and reckless charges but into focusing the flaming devastation of their favoured weapon: the magmapike. These ornate hand-cannons spew a ceaseless barrage of superheated lava at their target, each blazing missile capable of melting through plate armour and igniting hair and flesh. Should any foes survive this ferocious hail of magma and engage the Auric Hearthguard in combat, they will be quickly dispatched with the blades affixed to the edges and hafts of these formidable weapons.
FYRESLAYERS WARSCROLL
Auric Hearthguard
RANGED WEAPONS
RngAtkHitWndRndDmg
Magmapike [Shoot in Combat]
Magmapike
Shoot in Combat
12"24+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Magmapike
Magmapike13+3+11
BATTLE PROFILE

Unit Size: 5      Points: 130
Base size: 32mm
Can be reinforced: Yes

Passive
MOLTEN ROCKBOLTS: Enemies struck by magmapike bolts find their movements become increasingly sluggish as the burning rock cools and rapidly solidifies on their armour and flesh.

Effect: Each time a shooting attack made by this unit scores a critical hit, subtract 1" from the target unit’s Move characteristic until the start of your next turn. This ability cannot reduce the target unit’s unmodified Move characteristic below half.

KEYWORDS
INFANTRY, CHAMPION, WARD (6+)
ORDER, FYRESLAYERS, DUARDIN
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2025