4" 5 5+ 2 Auric Runemasters are revered high priests of a lodge’s Zharrgrim. It is they who craft the ur-gold runes that are hammered into Fyreslayer flesh, granting the bearer a sliver of the power of Grimnir. Auric Runemasters are attuned to their deity like no other and their ability to detect deposits of ur-gold is unmatched.
Unlike a Runesmiter, a Runemaster has tempered their fiery nature and draws upon their connection to Grimnir’s divine power to offer invaluable counsel to their Runefather. Not even the most rash of lodge leaders would make decisions on matters of ur-gold or war without first consulting their Runemaster. The role of spiritual advisor, however, does not mean that a Runemaster is a peaceful individual. Rather, they are able to think with a rational head while channelling emotions into manifestations of blazing magmic energy.
Each Runemaster carries a brazier-staff lit by the flames of his magmahold’s master forge. By slamming the base of their staff upon the ground, the battlefield cracks asunder and magma surges up to consume the foe. The Runemaster can also conjure walls of white-hot incandescence from the molten depths to block the advance of invaders. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Brazier Staff | |||||||
Brazier Staff | 3 | 3+ | 3+ | 1 | 2 |
Passive |
Reaction: You declared an Ur-gold Rune ability |
KEYWORDS | HERO, PRIEST (2), INFANTRY, WARD (6+) |
ORDER, FYRESLAYERS, DUARDIN |
The INFANTRY keyword is used in the following Fyreslayers warscrolls:
Passive |
The WARD keyword is used in the following Fyreslayers warscrolls:
The ORDER keyword is used in the following Fyreslayers warscrolls:
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The DUARDIN keyword is used in the following Fyreslayers warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The HERO keyword is used in the following Fyreslayers warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
The PRIEST keyword is used in the following Fyreslayers warscrolls: