4" 5 5+ 2 6+ The fury of youth blazes in the blood of the Auric Runesons. Fyreslayer tradition maintains that when a Runefather perishes, the most capable of his offspring will inherit rulership of the lodge. An Auric Runeson must prove their worth constantly if they wish to outshine their many siblings. This ruthless hunger for glory leads them to recklessly seek out the part of the battlefield where the fighting is thickest – and their eagerness for the most challenging fights often leads them to plunge into danger with a fearlessness remarkable even for Fyreslayers.
Seeking to forge their own legend, many Auric Runesons will strike out alone with a band of their closest followers. On their travels they will earn great bounties of ur-gold and hunt down the most ferocious monsters to slay, often returning to their Runefather with severed heads or stripped hides to display as trophies. Each is trained from youth with the artefact weapons of their ancestors, making each a powerhouse in their own right that will only grow more devastating with age and experience. It is an honour to bear these weapons, and Runesons vie to be worthy of their legendary names. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ancestral Weapons [Anti-MONSTER (+1 Rend)] | |||||||
| Ancestral Weapons Anti-MONSTER (+1 Rend) | 5 | 3+ | 3+ | 1 | 2 | ||
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| ORDER, FYRESLAYERS, DUARDIN |
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
The INFANTRY keyword is used in the following Fyreslayers warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The INFANTRY keyword is used in the following Fyreslayers warscrolls:
The WARD keyword is used in the following Fyreslayers warscrolls:
The ORDER keyword is used in the following Fyreslayers warscrolls:
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
The DUARDIN keyword is used in the following Fyreslayers warscrolls:
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The HERO keyword is used in the following Fyreslayers warscrolls:
The non-HERO INFANTRY keyword is used in the following Fyreslayers warscrolls: