8" 10 5+ 7 At the peak of battle, if foes threaten to overwhelm the fyrd and the duardin are severely outnumbered, a Zharrgrim priest will begin a guttural chant with devastating results. This is the summons for a Molten Infernoth, an elemental manifestation that personifies the blazing wrath of Vulcatrix. As the war-chant grows in fury, this fiery avatar will come bursting out of the realm’s crust in a magmic swell of rock and flame.
This ferocious entity lumbers across the battlefield, wading through solid earth as if it were water and leaving a glowing, igneous wake. It blasts enemies with raging torrents of lava that can immolate front lines in an instant. Its likeness to the ur‑droth godbeast Vulcatrix inspires all Fyreslayers that look upon it, causing them to fight ever harder, not wanting to shame Grimnir’s memory by appearing weak in the face of his killer. This elemental manifestation will stop at nothing to vanquish the Fyreslayer’s foes. As soon as the immediate threats are dealt with, it will melt its way across the battlefield in an unstoppable search for its next prey. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Raging Torrents of Lava [Shoot in Combat] | ||||||||
Raging Torrents of Lava Shoot in Combat | 8" | 2 | 4+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Molten Claws [Crit (Mortal)] | ||||||||
Molten Claws Crit (Mortal) | 6 | 4+ | 2+ | 1 | D3 |
End of Any Turn |
KEYWORDS | MANIFESTATION, INVOCATION, FLY, WARD (6+) |
ORDER, FYRESLAYERS |
Passive |
The WARD keyword is used in the following Fyreslayers warscrolls:
The ORDER keyword is used in the following Fyreslayers warscrolls:
The FYRESLAYERS keyword is used in the following Fyreslayers warscrolls:
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MANIFESTATION keyword is used in the following Fyreslayers warscrolls:
The INVOCATION keyword is used in the following Fyreslayers warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||